Polyphase Game Engine
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AudioConstants.h
Go to the documentation of this file.
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#pragma once
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#if PLATFORM_WINDOWS
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#define AUDIO_MAX_VOICES 8
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#elif PLATFORM_LINUX
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#define AUDIO_MAX_VOICES 8
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#elif PLATFORM_ANDROID
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#define AUDIO_MAX_VOICES 8
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#elif PLATFORM_DOLPHIN
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#define AUDIO_MAX_VOICES 8
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#elif PLATFORM_3DS
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#define AUDIO_MAX_VOICES 8
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#endif
Engine
Source
Audio
AudioConstants.h
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