Polyphase Game Engine
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AudioConstants.h
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1#pragma once
2
3#if PLATFORM_WINDOWS
4#define AUDIO_MAX_VOICES 8
5#elif PLATFORM_LINUX
6#define AUDIO_MAX_VOICES 8
7#elif PLATFORM_ANDROID
8#define AUDIO_MAX_VOICES 8
9#elif PLATFORM_DOLPHIN
10#define AUDIO_MAX_VOICES 8
11#elif PLATFORM_3DS
12#define AUDIO_MAX_VOICES 8
13#endif