Polyphase Game Engine
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AutoUpdaterWindow.h
Go to the documentation of this file.
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#pragma once
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#include <cstddef>
// for size_t
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#if EDITOR
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class
AutoUpdaterWindow
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{
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public
:
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void
Draw();
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private
:
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void
DrawUpdateAvailable();
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void
DrawDownloading();
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void
DrawDownloadComplete();
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void
DrawUpToDate();
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void
DrawError();
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// Helper to format byte sizes
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static
const
char
* FormatBytes(
size_t
bytes,
char
* buffer,
size_t
bufferSize);
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};
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AutoUpdaterWindow* GetAutoUpdaterWindow();
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#endif
// EDITOR
Engine
Source
Editor
AutoUpdater
AutoUpdaterWindow.h
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1.9.8