Polyphase Game Engine
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BoneMaskAsset_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5
7
10
11#if LUA_ENABLED
12
13#define BONE_MASK_ASSET_LUA_NAME "BoneMaskAsset"
14#define BONE_MASK_ASSET_LUA_FLAG "cfBoneMask"
15#define CHECK_BONE_MASK_ASSET(L, arg) CheckAssetLuaType<BoneMaskAsset>(L, arg, BONE_MASK_ASSET_LUA_NAME, BONE_MASK_ASSET_LUA_FLAG)
16
17struct BoneMaskAsset_Lua
18{
19 static int GetTargetMesh(lua_State* L);
20 static int SetTargetMesh(lua_State* L);
21 static int GetSelfOnly(lua_State* L);
22 static int SetSelfOnly(lua_State* L);
23 static int GetNumIncludeRoots(lua_State* L);
24 static int GetIncludeRoot(lua_State* L);
25 static int AddIncludeRoot(lua_State* L);
26 static int RemoveIncludeRoot(lua_State* L);
27 static int GetNumExcludeRoots(lua_State* L);
28 static int GetExcludeRoot(lua_State* L);
29 static int AddExcludeRoot(lua_State* L);
30 static int RemoveExcludeRoot(lua_State* L);
31
32 static void Bind();
33};
34
35#endif