Polyphase Game Engine
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BuiltInBuildTargets.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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class
BuildTargetRegistry;
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namespace
BuiltInBuildTargets
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{
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void
RegisterAll(BuildTargetRegistry& registry);
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// Stable canonical ids — used by ActionManager / PackagingWindow as
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// fallback lookups when a BuildProfile only has the legacy
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// mTargetPlatform set (mTargetId empty).
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extern
const
char
*
const
kWindowsId;
// "polyphase.windows"
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extern
const
char
*
const
kLinuxId;
// "polyphase.linux"
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extern
const
char
*
const
kAndroidId;
// "polyphase.android"
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extern
const
char
*
const
kGameCubeId;
// "polyphase.gamecube"
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extern
const
char
*
const
kWiiId;
// "polyphase.wii"
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extern
const
char
*
const
kN3DSId;
// "polyphase.n3ds"
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extern
const
char
*
const
kMacId;
// "polyphase.mac"
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const
char
* IdForPlatform(
int
platform);
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}
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#endif
/* EDITOR */
Engine
Source
Editor
Packaging
BuiltInBuildTargets.h
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