Polyphase Game Engine
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Canvas_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5
8
10
11#if LUA_ENABLED
12
13#define CANVAS_LUA_NAME "Canvas"
14#define CANVAS_LUA_FLAG "cfCanvas"
15#define CHECK_CANVAS(L, arg) (Canvas*)CheckNodeLuaType(L, arg, CANVAS_LUA_NAME, CANVAS_LUA_FLAG);
16
17struct Canvas_Lua
18{
19 static int GetUIDocument(lua_State* L);
20
21 static void Bind();
22};
23
24#endif