Polyphase Game Engine
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ControllerServerRoutes.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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class
ControllerServer;
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// app is a crow::SimpleApp* — crow types are hidden from headers to avoid WinSock conflicts.
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void
RegisterRoutes(
void
* app, ControllerServer* server);
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// Used at the top of every route handler so requests arriving while the editor
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// is tearing down get a 503 instead of parking a Crow worker on a future that
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// will never be ticked. Keeps the diff in ControllerServerRoutes.cpp readable.
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#define RETURN_IF_SHUTTING_DOWN(serverPtr) \
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do { \
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if ((serverPtr) && (serverPtr)->IsShuttingDown()) \
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return crow::response(503, "application/json", \
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R"({"error":"shutting_down"})"); \
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} while (0)
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#endif
Engine
Source
Editor
ControllerServer
ControllerServerRoutes.h
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