Polyphase Game Engine
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CustomImgui.h
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1#pragma once
2
3#if EDITOR
4
5#include "imgui.h"
6
7namespace ImGui
8{
9 bool OctDragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags);
10 bool OctColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags);
11}
12
13#endif