Polyphase Game Engine
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CustomImgui.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "imgui.h"
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namespace
ImGui
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{
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bool
OctDragScalarN(
const
char
* label, ImGuiDataType data_type,
void
* p_data,
int
components,
float
v_speed,
const
void
* p_min,
const
void
* p_max,
const
char
* format, ImGuiSliderFlags flags);
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bool
OctColorEdit4(
const
char
* label,
float
col[4], ImGuiColorEditFlags flags);
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}
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#endif
Engine
Source
Editor
CustomImgui.h
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