Polyphase Game Engine
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Easing_Lua.h
Go to the documentation of this file.
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#pragma once
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#include "
EngineTypes.h
"
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#if LUA_ENABLED
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#define EASING_LUA_NAME "Easing"
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struct
Easing_Lua
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{
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static
void
Bind();
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};
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#endif
EngineTypes.h
Engine
Source
LuaBindings
Easing_Lua.h
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