Polyphase Game Engine
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EditorImageCache.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "imgui.h"
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#include <stdint.h>
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#include <string>
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namespace
EditorImageCache
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{
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ImTextureID
Get
(
const
std::string& absPath);
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bool
GetSize(
const
std::string& absPath, int32_t& outWidth, int32_t& outHeight);
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void
Invalidate(
const
std::string& absPath);
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void
InvalidateAll();
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void
RetirePending();
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void
Shutdown
();
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}
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#endif
// EDITOR
Shutdown
void Shutdown()
Definition
Engine.cpp:1147
HttpVerb::Get
@ Get
Engine
Source
Editor
EditorImageCache.h
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