Polyphase Game Engine
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FeatureFlags.h
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1#pragma once
2
3#if EDITOR
4
5#include "EngineTypes.h"
6
7struct FeatureFlagsEditor
8{
9
10 bool mShowTheming = true;
11 bool mShowPreferences = true;
12 bool mShow2DBorder = true;
13};
14
15extern FeatureFlagsEditor gFeatureFlagsEditor;
16
17// Make a Static instance of FeatureFlagsEditor for the editor
18FeatureFlagsEditor& GetFeatureFlagsEditor();
19
20
21
22
23#endif