Polyphase Game Engine
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FeatureFlags.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "
EngineTypes.h
"
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struct
FeatureFlagsEditor
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{
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bool
mShowTheming =
true
;
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bool
mShowPreferences =
true
;
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bool
mShow2DBorder =
true
;
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};
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extern
FeatureFlagsEditor gFeatureFlagsEditor;
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// Make a Static instance of FeatureFlagsEditor for the editor
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FeatureFlagsEditor& GetFeatureFlagsEditor();
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#endif
EngineTypes.h
Engine
Source
Editor
FeatureFlags.h
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