Polyphase Game Engine
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GitCreateTagDialog.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include <string>
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class
GitCreateTagDialog
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{
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public
:
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void
Open();
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void
Open(
const
std::string& targetOid);
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void
Draw();
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private
:
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bool
mIsOpen =
false
;
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bool
mJustOpened =
false
;
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char
mTagName[128] = {0};
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char
mMessage[1024] = {0};
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bool
mAnnotated =
false
;
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// Target commit: 0 = HEAD, 1 = specific commit
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int32_t mTargetMode = 0;
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std::string mSelectedTargetOid;
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};
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GitCreateTagDialog* GetGitCreateTagDialog();
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#endif
Engine
Source
Editor
Git
Dialogs
GitCreateTagDialog.h
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