Polyphase Game Engine
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GitOperationRequest.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "
GitTypes.h
"
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#include <string>
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struct
GitOperationRequest
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{
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GitOperationKind mKind = GitOperationKind::Fetch;
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std::string mRepoPath;
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std::string mRemoteName;
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std::string mBranchName;
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std::string mSourceUrl;
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std::string mDestPath;
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bool
mForce =
false
;
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bool
mPushTags =
false
;
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bool
mSetUpstream =
false
;
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bool
mPrune =
false
;
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bool
mFetchAll =
false
;
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bool
mFetchTags =
false
;
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bool
mFastForwardOnly =
false
;
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GitCancelToken mCancelToken;
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};
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#endif
GitTypes.h
Engine
Source
Editor
Git
GitOperationRequest.h
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