Polyphase Game Engine
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GitProcessRunner.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "
GitTypes.h
"
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#include <string>
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#include <vector>
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#include <functional>
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#include <cstdint>
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class
GitProcessRunner
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{
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public
:
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static
int32_t Run(
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const
std::string& workDir,
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const
std::vector<std::string>& args,
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std::function<
void
(
const
std::string&)> onStdoutLine,
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std::function<
void
(
const
std::string&)> onStderrLine,
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GitCancelToken cancelToken
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);
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};
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#endif
GitTypes.h
Engine
Source
Editor
Git
GitProcessRunner.h
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