Polyphase Game Engine
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GitProgressParser.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "
GitTypes.h
"
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#include <string>
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class
GitProgressParser
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{
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public
:
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static
bool
Parse(
const
std::string& stderrLine, GitProgressEvent& outEvent);
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};
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#endif
GitTypes.h
Engine
Source
Editor
Git
GitProgressParser.h
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