Polyphase Game Engine
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GitPullDialog.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include <string>
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#include <vector>
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#include <cstdint>
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class
GitPullDialog
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{
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public
:
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void
Open();
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void
Draw();
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private
:
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bool
mIsOpen =
false
;
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bool
mJustOpened =
false
;
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std::vector<std::string> mRemoteNames;
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std::vector<std::string> mBranchNames;
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int32_t mSelectedRemote = 0;
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int32_t mSelectedBranch = 0;
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int32_t mSelectedStrategy = 0;
// 0 = Merge, 1 = Fast-Forward Only
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};
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GitPullDialog* GetGitPullDialog();
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#endif
Engine
Source
Editor
Git
Dialogs
GitPullDialog.h
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1.9.8