Polyphase Game Engine
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GraphicsConstants.h
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1#pragma once
2
3#define TEXT_VERTS_PER_CHAR 6
4
5#if API_VULKAN
6#define MAX_FRAMES 2
7#define MAX_MESH_VERTEX_COUNT 4294967295
8#define SYNC_ON_END_FRAME 1
9#define SUPPORTS_SECOND_SCREEN 0
10#define MAX_GPU_BONES 64
11#elif API_GX
12#define MAX_FRAMES 1
13#define MAX_MESH_VERTEX_COUNT 65535
14#define SYNC_ON_END_FRAME 1
15#define SUPPORTS_SECOND_SCREEN 0
16#define MAX_GPU_BONES 10
17#elif API_C3D
18#define MAX_FRAMES 2
19#define MAX_MESH_VERTEX_COUNT 65535
20#define SYNC_ON_END_FRAME 0
21#define SUPPORTS_SECOND_SCREEN 1
22#define MAX_GPU_BONES 16
23#endif