Polyphase Game Engine
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ITerminalOutputParser.h
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1#pragma once
2
3#if EDITOR
4
5#include <string>
6
28class ITerminalOutputParser
29{
30public:
31 virtual ~ITerminalOutputParser() = default;
32
38 virtual std::string Process(const char* data, size_t len) = 0;
39
41 virtual void Reset() = 0;
42
44 virtual const char* GetName() const = 0;
45};
46
47#endif