Polyphase Game Engine
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ITerminalOutputParser.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include <string>
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class
ITerminalOutputParser
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{
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public
:
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virtual
~ITerminalOutputParser() =
default
;
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virtual
std::string Process(
const
char
* data,
size_t
len) = 0;
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virtual
void
Reset() = 0;
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virtual
const
char
* GetName()
const
= 0;
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};
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#endif
Engine
Source
Editor
CliTerminal
ITerminalOutputParser.h
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