Polyphase Game Engine
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ImGuiPluginContext.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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struct
ImGuiContext;
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struct
ImGuiPluginContext
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{
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ImGuiContext* context;
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void
* (*allocFunc)(
size_t
sz,
void
* user_data);
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void (*freeFunc)(
void
* ptr,
void
* user_data);
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void
* allocUserData;
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};
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void
GetImGuiPluginContext(ImGuiPluginContext* outCtx);
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#endif
Engine
Source
Plugins
ImGuiPluginContext.h
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