12#define INPUT_ACTION_PROMPT_LUA_NAME "InputActionPrompt"
13#define INPUT_ACTION_PROMPT_LUA_FLAG "cfInputActionPrompt"
14#define CHECK_INPUT_ACTION_PROMPT(L, arg) \
15 (InputActionPrompt*)CheckNodeLuaType(L, arg, INPUT_ACTION_PROMPT_LUA_NAME, INPUT_ACTION_PROMPT_LUA_FLAG);
17struct InputActionPrompt_Lua
19 static int SetAction(lua_State* L);
20 static int GetActionCategory(lua_State* L);
21 static int GetActionName(lua_State* L);
22 static int SetPromptMap(lua_State* L);
23 static int SetPromptStyle(lua_State* L);
24 static int GetResolvedLabel(lua_State* L);