Polyphase Game Engine
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InputPromptStyleInspector.h
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1#pragma once
2
3#if EDITOR
4
6
7// Per-asset Inspector extension for InputPromptStyle. Draws the priority chips
8// (Sprite / Glyph / Text reorder controls) and the prewarm action list with
9// autocomplete from PlayerInputSystem::GetActions().
10class InputPromptStyleInspector
11{
12public:
13 static InputPromptStyleInspector* Get();
14 void Draw(InputPromptStyle* style);
15
16private:
17 InputPromptStyleInspector() = default;
18 static InputPromptStyleInspector* sInstance;
19
20 char mNewPrewarmBuf[128] = "";
21};
22
23#endif // EDITOR
Definition InputPromptStyle.h:11