Polyphase Game Engine
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LuaDebuggerPanel.h
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1#pragma once
2
3#if EDITOR
4
5#include <string>
6
7class LuaDebuggerPanel
8{
9public:
10 void Init();
11 void Shutdown();
12 void DrawContent();
13
14 bool mVisible = true;
15
16private:
17 int mSelectedFrame = 0;
18};
19
20LuaDebuggerPanel* GetLuaDebuggerPanel();
21
22#endif
void Shutdown()
Definition Engine.cpp:916