Polyphase Game Engine
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LuaDebuggerPanel.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include <string>
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class
LuaDebuggerPanel
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{
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public
:
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void
Init();
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void
Shutdown
();
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void
DrawContent();
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bool
mVisible =
true
;
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private
:
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int
mSelectedFrame = 0;
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};
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LuaDebuggerPanel* GetLuaDebuggerPanel();
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#endif
Shutdown
void Shutdown()
Definition
Engine.cpp:916
Engine
Source
Editor
LuaDebugger
LuaDebuggerPanel.h
Generated by
1.9.8