Polyphase Game Engine
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MacBundlePackager.h
Go to the documentation of this file.
1#pragma once
2
3#if EDITOR
4
6
7#include <string>
8
32namespace MacBundlePackager
33{
34 extern const char* const kTargetId;
35
37 void FillDesc(PolyphaseBuildTargetDesc& outDesc);
38
44 std::string ResolveVulkanSdkRoot();
45}
46
47#endif /* EDITOR */
Stable C ABI header for native build-target addons.