Polyphase Game Engine
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MacBundlePackager.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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#include "
Plugins/PolyphaseBuildTargetAPI.h
"
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#include <string>
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namespace
MacBundlePackager
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{
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extern
const
char
*
const
kTargetId;
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void
FillDesc(PolyphaseBuildTargetDesc& outDesc);
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std::string ResolveVulkanSdkRoot();
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}
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#endif
/* EDITOR */
PolyphaseBuildTargetAPI.h
Stable C ABI header for native build-target addons.
Engine
Source
Editor
Packaging
MacBundlePackager.h
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