Polyphase Game Engine
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MaterialBase_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5
7
10
11#if LUA_ENABLED
12
13#define MATERIAL_BASE_LUA_NAME "MaterialBase"
14#define MATERIAL_BASE_LUA_FLAG "cfMaterialBase"
15#define CHECK_MATERIAL_BASE(L, arg) CheckAssetLuaType<MaterialBase>(L, arg, MATERIAL_BASE_LUA_NAME, MATERIAL_BASE_LUA_FLAG)
16
17struct MaterialBase_Lua
18{
19 static void Bind();
20};
21
22#endif