Polyphase Game Engine
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MaterialInstance_Lua.h
Go to the documentation of this file.
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#pragma once
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#include "
EngineTypes.h
"
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#include "
Log.h
"
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#include "
Assets/MaterialInstance.h
"
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#include "
LuaBindings/Asset_Lua.h
"
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#include "
LuaBindings/LuaUtils.h
"
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#if LUA_ENABLED
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#define MATERIAL_INSTANCE_LUA_NAME "MaterialInstance"
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#define MATERIAL_INSTANCE_LUA_FLAG "cfMaterialInstance"
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#define CHECK_MATERIAL_INSTANCE(L, arg) CheckAssetLuaType<MaterialInstance>(L, arg, MATERIAL_INSTANCE_LUA_NAME, MATERIAL_INSTANCE_LUA_FLAG)
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struct
MaterialInstance_Lua
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{
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static
int
CreateNew(lua_State* L);
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static
int
GetBaseMaterial(lua_State* L);
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static
int
SetBaseMaterial(lua_State* L);
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static
void
Bind();
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};
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#endif
Asset_Lua.h
EngineTypes.h
Log.h
LuaUtils.h
MaterialInstance.h
Engine
Source
LuaBindings
MaterialInstance_Lua.h
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