Polyphase Game Engine
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NodeGraphPanel.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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class
NodeGraphAsset
;
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class
NodeGraph
;
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class
Asset
;
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void
DrawNodeGraphContent();
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void
OpenNodeGraphForEditing(
NodeGraphAsset
* asset);
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void
OpenNodeGraphForEditing(
NodeGraph
* graph,
Asset
* owner);
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void
CloseNodeGraphPanel();
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#endif
Asset
Definition
Asset.h:113
NodeGraphAsset
Definition
NodeGraphAsset.h:12
NodeGraph
Definition
NodeGraph.h:17
Engine
Source
Editor
NodeGraph
NodeGraphPanel.h
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1.9.8