Polyphase Game Engine
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NodeGraphPanel.h
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1#pragma once
2
3#if EDITOR
4
6class NodeGraph;
7class Asset;
8
9void DrawNodeGraphContent();
10void OpenNodeGraphForEditing(NodeGraphAsset* asset);
11void OpenNodeGraphForEditing(NodeGraph* graph, Asset* owner);
12void CloseNodeGraphPanel();
13
14#endif
Definition Asset.h:113
Definition NodeGraphAsset.h:12
Definition NodeGraph.h:17