Polyphase Game Engine
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OcclusionBaker.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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// Editor-side bake for the scene's OcclusionData (see OcclusionData.h).
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// Both functions must be called from the deferred end-of-frame dispatcher in
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// EditorMain.cpp because they drive the EditorProgress modal.
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namespace
OcclusionBaker
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{
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void
BakeCurrentScene();
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void
ClearCurrentScene();
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}
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#endif
Engine
Source
Editor
OcclusionBake
OcclusionBaker.h
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