Polyphase Game Engine
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OcclusionBaker.h
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1#pragma once
2
3#if EDITOR
4
5// Editor-side bake for the scene's OcclusionData (see OcclusionData.h).
6// Both functions must be called from the deferred end-of-frame dispatcher in
7// EditorMain.cpp because they drive the EditorProgress modal.
8namespace OcclusionBaker
9{
10 void BakeCurrentScene();
11 void ClearCurrentScene();
12}
13
14#endif