Polyphase Game Engine
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ParticleSystemInstance_Lua.h
Go to the documentation of this file.
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#pragma once
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#include "
EngineTypes.h
"
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#include "
Log.h
"
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#include "
Assets/ParticleSystemInstance.h
"
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#include "
LuaBindings/Asset_Lua.h
"
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#include "
LuaBindings/LuaUtils.h
"
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#if LUA_ENABLED
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#define PARTICLE_SYSTEM_INSTANCE_LUA_NAME "ParticleSystemInstance"
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#define PARTICLE_SYSTEM_INSTANCE_LUA_FLAG "cfParticleSystemInstance"
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#define CHECK_PARTICLE_SYSTEM_INSTANCE(L, arg) CheckAssetLuaType<ParticleSystemInstance>(L, arg, PARTICLE_SYSTEM_INSTANCE_LUA_NAME, PARTICLE_SYSTEM_INSTANCE_LUA_FLAG)
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struct
ParticleSystemInstance_Lua
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{
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static
int
CreateNew(lua_State* L);
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static
void
Bind();
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};
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#endif
Asset_Lua.h
EngineTypes.h
Log.h
LuaUtils.h
ParticleSystemInstance.h
Engine
Source
LuaBindings
ParticleSystemInstance_Lua.h
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