Polyphase Game Engine
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ParticleSystemInstance_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5
7
10
11#if LUA_ENABLED
12
13#define PARTICLE_SYSTEM_INSTANCE_LUA_NAME "ParticleSystemInstance"
14#define PARTICLE_SYSTEM_INSTANCE_LUA_FLAG "cfParticleSystemInstance"
15#define CHECK_PARTICLE_SYSTEM_INSTANCE(L, arg) CheckAssetLuaType<ParticleSystemInstance>(L, arg, PARTICLE_SYSTEM_INSTANCE_LUA_NAME, PARTICLE_SYSTEM_INSTANCE_LUA_FLAG)
16
17struct ParticleSystemInstance_Lua
18{
19 static int CreateNew(lua_State* L);
20
21 static void Bind();
22};
23
24#endif