Polyphase Game Engine
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PlayerInputDebugger.h
Go to the documentation of this file.
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#pragma once
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#if EDITOR
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class
PlayerInputDebugger
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{
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public
:
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void
Open();
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void
Draw();
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bool
IsOpen()
const
;
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private
:
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bool
mIsOpen =
false
;
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bool
mFilterActiveOnly =
false
;
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char
mFilterText[64] = {};
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};
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PlayerInputDebugger* GetPlayerInputDebugger();
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#endif
Engine
Source
Editor
PlayerInputDebugger.h
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1.9.8