Polyphase Game Engine
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PlayerInputDebugger.h
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1#pragma once
2
3#if EDITOR
4
5class PlayerInputDebugger
6{
7public:
8 void Open();
9 void Draw();
10 bool IsOpen() const;
11
12private:
13
14 bool mIsOpen = false;
15 bool mFilterActiveOnly = false;
16 char mFilterText[64] = {};
17};
18
19PlayerInputDebugger* GetPlayerInputDebugger();
20
21#endif