Polyphase Game Engine
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PolyRect_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5
7
9
10#if LUA_ENABLED
11
12#define POLY_RECT_LUA_NAME "PolyRect"
13#define POLY_RECT_LUA_FLAG "cfPolyRect"
14#define CHECK_POLY_RECT(L, arg) (PolyRect*)CheckNodeLuaType(L, arg, POLY_RECT_LUA_NAME, POLY_RECT_LUA_FLAG);
15
16struct PolyRect_Lua
17{
18 static void Bind();
19};
20
21#endif