13#define STATIC_MESH_LUA_NAME "StaticMesh"
14#define STATIC_MESH_LUA_FLAG "cfStaticMesh"
15#define CHECK_STATIC_MESH(L, arg) CheckAssetLuaType<StaticMesh>(L, arg, STATIC_MESH_LUA_NAME, STATIC_MESH_LUA_FLAG)
19 static int GetMaterial(lua_State* L);
20 static int SetMaterial(lua_State* L);
21 static int GetNumIndices(lua_State* L);
22 static int GetNumFaces(lua_State* L);
23 static int GetNumVertices(lua_State* L);
24 static int HasVertexColor(lua_State* L);
25 static int GetVertices(lua_State* L);
26 static int GetIndices(lua_State* L);
27 static int HasTriangleMeshCollision(lua_State* L);
28 static int EnableTriangleMeshCollision(lua_State* L);