Polyphase Game Engine
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SystemConstants.h
Go to the documentation of this file.
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#pragma once
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// ENDIAN_SWAP — file format (asset .oct) is little-endian per editor-host
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// convention. Big-endian platforms (GameCube/Wii via libogc, N64) need to
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// swap on read/write through Stream<T>. Enable for any platform whose CPU
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// is big-endian.
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#if PLATFORM_DOLPHIN || PLATFORM_N64
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#define ENDIAN_SWAP 1
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#else
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#define ENDIAN_SWAP 0
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#endif
Engine
Source
System
SystemConstants.h
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