13#define TEXTURE_LUA_NAME "Texture"
14#define TEXTURE_LUA_FLAG "cfTexture"
15#define CHECK_TEXTURE(L, arg) CheckAssetLuaType<Texture>(L, arg, TEXTURE_LUA_NAME, TEXTURE_LUA_FLAG)
19 static int IsMipmapped(lua_State* L);
20 static int IsRenderTarget(lua_State* L);
21 static int GetWidth(lua_State* L);
22 static int GetHeight(lua_State* L);
23 static int GetMipLevels(lua_State* L);
24 static int GetLayers(lua_State* L);
25 static int GetFormat(lua_State* L);
26 static int GetFilterType(lua_State* L);
27 static int GetWrapMode(lua_State* L);