Polyphase Game Engine
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TimerManager_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4
5#if LUA_ENABLED
6
7#define TIMER_MANAGER_LUA_NAME "TimerManager"
8
9struct TimerManager_Lua
10{
11 static int SetTimer(lua_State* L);
12 static int ClearAllTimers(lua_State* L);
13 static int ClearTimer(lua_State* L);
14 static int PauseTimer(lua_State* L);
15 static int ResumeTimer(lua_State* L);
16 static int ResetTimer(lua_State* L);
17 static int GetTimeRemaining(lua_State* L);
18
19 static void Bind();
20};
21
22#endif