Polyphase Game Engine
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TinyLLM_Lua.h
Go to the documentation of this file.
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#pragma once
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struct
lua_State;
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void
TinyLLM_Lua_Register
(lua_State* L);
TinyLLM_Lua_Register
void TinyLLM_Lua_Register(lua_State *L)
Definition
TinyLLM_Lua.cpp:234
Engine
Source
LuaBindings
TinyLLM_Lua.h
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