Polyphase Game Engine
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WindowManager_Lua.h
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1#pragma once
2
3#include "EngineTypes.h"
4#include "Log.h"
5
6#include "WindowManager.h"
7
9
10#if LUA_ENABLED
11
12#define WINDOW_MANAGER_LUA_NAME "WindowManager"
13
14struct WindowManager_Lua
15{
16 static int FindWindow(lua_State* L);
17 static int HasWindow(lua_State* L);
18 static int ShowWindow(lua_State* L);
19 static int HideWindow(lua_State* L);
20 static int CloseWindow(lua_State* L);
21 static int BringToFront(lua_State* L);
22
23 static void Bind();
24};
25
26#endif