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Polyphase Game Engine
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This is the complete list of members for ActionManager, including all inherited members.
| ActionManager() | ActionManager | protected |
| AppendBuildOutput(const std::string &text) | ActionManager | protected |
| AttachSelectedNodes(Node *newParent, int32_t boneIdx) | ActionManager | |
| BeginImportCamera() | ActionManager | |
| BeginImportScene() | ActionManager | |
| BeginReimportAssetWithNewFile(AssetStub *stub) | ActionManager | |
| BeginReimportScene(AssetStub *sceneStub) | ActionManager | |
| BuildCompileThreadFunc() | ActionManager | protected |
| BuildData(Platform platform, bool embedded) | ActionManager | |
| BuildPhase1() | ActionManager | protected |
| CancelBuild() | ActionManager | protected |
| CheckProjectNeedsUpgrade() | ActionManager | |
| ClearActionFuture() | ActionManager | |
| ClearActionHistory() | ActionManager | |
| ClearWorld() | ActionManager | |
| Create() | ActionManager | static |
| CreateNewProject(const char *folderPath=nullptr, bool cpp=false, const char *defaultSceneName="SC_Default") | ActionManager | |
| CreateNewScene(const char *sceneName, int sceneType, bool createCamera, bool createSkybox=false, AssetDir *targetDir=nullptr) | ActionManager | |
| DeleteAllNodes() | ActionManager | |
| DeleteAsset(AssetStub *stub) | ActionManager | |
| DeleteAssetDir(AssetDir *dir) | ActionManager | |
| DeleteNode(Node *node) | ActionManager | |
| DeleteSelectedNodes() | ActionManager | |
| Destroy() | ActionManager | static |
| DrawBuildModal() | ActionManager | |
| DuplicateNodes(std::vector< Node * > nodes) | ActionManager | |
| EXE_AttachNode(Node *node, Node *newParent, int32_t childIndex, int32_t boneIndex) | ActionManager | |
| EXE_DeleteNode(Node *node) | ActionManager | |
| EXE_DeleteNodes(const std::vector< Node * > &nodes) | ActionManager | |
| EXE_EditProperty(void *owner, PropertyOwnerType ownerType, const std::string &name, uint32_t index, Datum newValue) | ActionManager | |
| EXE_EditTransform(Node3D *node, const glm::mat4 &transform) | ActionManager | |
| EXE_EditTransforms(const std::vector< Node3D * > &nodes, const std::vector< glm::mat4 > &newTransforms) | ActionManager | |
| EXE_EditWidgetTransforms(const std::vector< Widget * > &widgets, const std::vector< WidgetTransformData > &newTransforms) | ActionManager | |
| EXE_PaintTiles(class TileMap2D *tileMapNode, const std::vector< struct TilePaintChange > &changes) | ActionManager | |
| EXE_ParentSelectedWith(const std::vector< Node * > &nodes, TypeId parentType, ArrayOrientation arrayOrientation=ArrayOrientation::Vertical) | ActionManager | |
| EXE_ReplaceSelectedWithAsset(Asset *asset, const std::vector< Node * > &nodes) | ActionManager | |
| EXE_ReplaceWithInstancedMesh(const std::vector< Node * > &nodes, bool merge) | ActionManager | |
| EXE_ReplaceWithStaticMesh(const std::vector< Node * > &nodes) | ActionManager | |
| EXE_ResetScene(Node *node) | ActionManager | |
| EXE_SetInstanceColors(const std::vector< ActionSetInstanceColorsData > &data) | ActionManager | |
| EXE_SetInstanceData(InstancedMesh3D *instMesh, int32_t startIndex, const std::vector< MeshInstanceData > &data) | ActionManager | |
| EXE_SetRootNode(Node *newRoot) | ActionManager | |
| EXE_SetTerrainHeights(class Terrain3D *terrain, const std::vector< struct TerrainHeightChange > &changes) | ActionManager | |
| EXE_SetVoxels(class Voxel3D *voxel, const std::vector< struct VoxelChange > &changes) | ActionManager | |
| EXE_SetWorldPosition(Node3D *node, glm::vec3 pos) | ActionManager | |
| EXE_SetWorldRotation(Node3D *node, glm::quat rot) | ActionManager | |
| EXE_SetWorldScale(Node3D *node, glm::vec3 scale) | ActionManager | |
| EXE_SpawnNode(TypeId srcType) | ActionManager | |
| EXE_SpawnNode(const char *srcTypeName) | ActionManager | |
| EXE_SpawnNode(Scene *srcScene) | ActionManager | |
| EXE_SpawnNode(Node *srcNode) | ActionManager | |
| EXE_SpawnNodes(const std::vector< Node * > &nodes) | ActionManager | |
| EXE_TimelineAddClip(Timeline *timeline, int32_t trackIndex, TypeId clipType, float startTime, float duration) | ActionManager | |
| EXE_TimelineAddTrack(Timeline *timeline, TypeId trackType) | ActionManager | |
| EXE_TimelineBindTrack(Timeline *timeline, int32_t trackIndex, uint64_t oldUuid, uint64_t newUuid, const std::string &oldName, const std::string &newName) | ActionManager | |
| EXE_TimelineMoveClip(Timeline *timeline, int32_t trackIndex, int32_t clipIndex, float oldStartTime, float newStartTime) | ActionManager | |
| EXE_TimelineRemoveClip(Timeline *timeline, int32_t trackIndex, int32_t clipIndex) | ActionManager | |
| EXE_TimelineRemoveTrack(Timeline *timeline, int32_t trackIndex) | ActionManager | |
| EXE_UnlinkScene(Node *node) | ActionManager | |
| ExecuteAction(Action *action) | ActionManager | |
| ExileNode(NodePtr node) | ActionManager | |
| FinalizeLocalBuild() | ActionManager | protected |
| GatherScriptFiles(const std::string &dir, std::vector< std::string > &outFiles) | ActionManager | |
| GenerateEmbeddedAssetFiles(std::vector< std::pair< AssetStub *, std::string > > &assets, std::vector< EmbeddedRawAssetEntry > &rawAssets, const char *headerPath, const char *sourcePath) | ActionManager | protected |
| GenerateEmbeddedScriptFiles(std::vector< std::string > files, const char *headerPath, const char *sourcePath) | ActionManager | protected |
| Get() | ActionManager | static |
| GetBuildState() | ActionManager | inline |
| ImportAsset() | ActionManager | |
| ImportAsset(const std::string &path) | ActionManager | |
| ImportCamera(const CameraImportOptions &options) | ActionManager | |
| ImportScene(const SceneImportOptions &options) | ActionManager | |
| ImportTinyLLMModel() | ActionManager | |
| ImportTinyLLMTokenizer() | ActionManager | |
| IsBuildRunning() const | ActionManager | |
| mActionFuture | ActionManager | protected |
| mActionHistory | ActionManager | protected |
| mBuildAutoScroll | ActionManager | protected |
| mBuildDisplayOutput | ActionManager | protected |
| mBuildPending | ActionManager | protected |
| mBuildState | ActionManager | protected |
| mExiledNodes | ActionManager | protected |
| mShowBuildModal | ActionManager | protected |
| OnSelectedNodeChanged() | ActionManager | |
| OpenProject(const char *path=nullptr) | ActionManager | |
| OpenScene() | ActionManager | |
| OpenScene(Scene *scene) | ActionManager | |
| PrepareRelease() | ActionManager | |
| RecaptureAndSaveAllScenes() | ActionManager | |
| Redo() | ActionManager | |
| RequestOpenProject(const char *path) | ActionManager | |
| RequestOpenScene(AssetStub *stub) | ActionManager | |
| RequestOpenSceneFromDialog() | ActionManager | |
| RequestResaveAllAssets() | ActionManager | |
| RequestSaveScene(bool saveAs) | ActionManager | |
| RequestSaveSelectedAsset() | ActionManager | |
| ResaveAllAssets() | ActionManager | |
| ResetUndoRedo() | ActionManager | |
| RestoreExiledNode(NodePtr node) | ActionManager | |
| RunScript() | ActionManager | |
| SaveScene(bool saveAs) | ActionManager | |
| SaveSelectedAsset() | ActionManager | |
| sInstance | ActionManager | protectedstatic |
| SpawnBasicNode(const std::string &name, Node *parent, Asset *srcAsset=nullptr, bool setWorldPos=false, glm::vec3 worldPos={ 0.0f, 0.0f, 0.0f }) | ActionManager | |
| SpawnNode(TypeId nodeType, Node *parent) | ActionManager | |
| SpawnNode(TypeId nodeType, glm::vec3 position) | ActionManager | |
| Undo() | ActionManager | |
| Update() | ActionManager | |
| UpgradeProject() | ActionManager | |
| WriteProjectLocalPolyphaseConfig() | ActionManager | |
| ~ActionManager() | ActionManager |