Polyphase Game Engine
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AnimatedSprite3D Member List

This is the complete list of members for AnimatedSprite3D, including all inherited members.

AddAnimation(SpriteAnimation *asset)AnimatedSprite3Dinline
AddAnimation(const std::string &path)AnimatedSprite3Dinline
AddChild(Node *child, int32_t index=-1)Node
AddChild(const SharedPtr< T > &child, int32_t index=-1)Nodeinline
AddImage(const std::string &name, Texture *tex)AnimatedSprite3Dinline
AddImage(const std::string &name, const std::string &path)AnimatedSprite3Dinline
AddImages(const std::string &name, const std::vector< std::string > &paths)AnimatedSprite3Dinline
AddRotation(glm::quat rotation)Node3D
AddRotation(glm::vec3 rotation)Node3D
AddTag(const std::string &tag)Node
AddWorldRotation(glm::quat rotation)Node3D
AddWorldRotation(glm::vec3 rotation)Node3D
AnimatedSprite3D()AnimatedSprite3D
AnimateTo(int32_t targetFrame, bool pauseOnFinished, const ScriptFunc &onFinished)AnimatedSprite3D
AnimateToProgress(float progress, bool pauseOnFinished, const ScriptFunc &onFinished)AnimatedSprite3D
ApplyCurrentFrameToMaterial()AnimatedSprite3Dprotected
ApplyPropertyOverrides(const std::vector< Property > &overs)Node
As() constObjectinline
Attach(Node *parent, bool keepWorldTransform=false, int32_t index=-1) overrideNode3Dvirtual
AttachToBone(SkeletalMesh3D *parent, const char *boneName, bool keepWorldTransform=false, int32_t childIndex=-1)Node3D
AttachToBone(SkeletalMesh3D *parent, int32_t boneIndex, bool keepWorldTransform=false, int32_t childIndex=-1)Node3D
Awake()Nodevirtual
BeginOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
BreakSceneLink()Node
CallFunction(const std::string &name, const std::vector< Datum > &args={})Node
CancelAnimateTo()AnimatedSprite3Dinline
CheckNetRelevance(Node *playerNode) overrideNode3Dvirtual
ClassRuntimeName()Objectinlinestatic
ClearForcedReplication()Node
Clone(bool recurse, bool instantiateLinkedScene=true, bool resolveNodePaths=false)Node
ConnectSignal(const std::string &name, Node *listener, SignalHandlerFP func)Node
ConnectSignal(const std::string &name, Node *listener, const ScriptFunc &func)Node
Construct(const std::string &name)Nodestatic
Construct(TypeId typeId)Nodestatic
Construct()Nodeinlinestatic
Copy(Node *srcNode, bool recurse)Nodevirtual
Create() overrideAnimatedSprite3Dvirtual
CreateAnimation(const std::string &name)AnimatedSprite3Dinline
CreateAnimation(const std::string &name, const std::vector< Texture * > &frames)AnimatedSprite3Dinline
CreateChild(TypeId nodeType)Node
CreateChild(const char *typeName)Node
CreateChild()Nodeinline
CreateChild(const char *name)Nodeinline
CreateChildClone(Node *srcNode, bool recurse)Node
CreateChildSp()Nodeinline
CreateChildSp(const char *name)Nodeinline
DECLARE_FACTORY(Node, Node)Node
DECLARE_FACTORY_MANAGER(Node)Node
DECLARE_NODE(AnimatedSprite3D, Node3D)AnimatedSprite3D
Node3D::DECLARE_NODE(Node3D, Node)Node3D
DECLARE_OBJECT(Node, Object)Node
DECLARE_SCRIPT_LINK_BASE(Node)Node
Deleter(Node *node)Nodestatic
Destroy() overrideAnimatedSprite3Dvirtual
DestroyAllChildren()Node
DestroyDeferred()Node
Destruct(Node *node)Nodestatic
Detach(bool keepWorldTransform=false)Node
DisconnectSignal(const std::string &name, Node *listener)Node
DoChildrenHaveUniqueNames() constNode
Doom()Node
DrawCustomProperty(Property &prop)Objectinlinevirtual
EditorTick(float deltaTime) overrideAnimatedSprite3Dvirtual
EmitSignal(const std::string &name, const std::vector< Datum > &args)Node
EnableLateTick(bool enable)Node
EnableTick(bool enable)Node
EndOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
EnsurePersistentUuid()Node
Equals(const Object *rhs) constObjectinlinevirtual
FindAncestor(const std::string &name)Node
FindChild(const std::string &name, bool recurse) constNode
FindChild(const std::string &name, bool recurse)Nodeinline
FindChildIndex(const std::string &name) constNode
FindChildIndex(Node *child) constNode
FindChildWithTag(const std::string &name, bool recurse) constNode
FindDescendant(const std::string &name)Node
FindNetFunc(const char *name)Node
FindNetFunc(uint16_t index)Node
FindParentNodeIndex() constNode
ForceReplication()Node
ForEach(T func, bool inverted=false)Nodeinline
GatherNetFuncs(std::vector< NetFunc > &outFuncs)Nodevirtual
GatherProperties(std::vector< Property > &outProps) overrideAnimatedSprite3Dvirtual
GatherPropertyOverrides(std::vector< Property > &outOverrides)Node
GatherProxyDraws(std::vector< DebugDraw > &inoutDraws)Node3Dvirtual
GatherReplicatedData(std::vector< NetDatum > &outData)Node3Dvirtual
GetAffectAlpha() constAnimatedSprite3Dinline
GetAffectDiffuse() constAnimatedSprite3Dinline
GetAffectEmission() constAnimatedSprite3Dinline
GetAutoPlay() constAnimatedSprite3Dinline
GetCachedEulerRotation() constNode3D
GetChild(int32_t index) constNode
GetChildByType(TypeId type) constNode
GetChildren() constNode
GetCurrentAnimationName() constAnimatedSprite3Dinline
GetCurrentFrameIndex() constAnimatedSprite3Dinline
GetCurrentTexture() constAnimatedSprite3Dinline
GetDefaultAnimation() constAnimatedSprite3Dinline
GetDrawData()Nodevirtual
GetEditorPreview() constAnimatedSprite3Dinline
GetField(const std::string &key)Node
GetField(int32_t key)Node
GetForwardVector()Node3D
GetHitCheckId() constNode
GetInheritTransform() constNode3D
GetLastTickedFrame() constNode
GetLoopOverride() constAnimatedSprite3Dinline
GetMaterial() constAnimatedSprite3D
GetName() constNode
GetNetId() constNode
GetNodeId() constNode
GetNumChildren() constNode
GetOwningHost() constNode
GetParent()Node
GetParent() constNode
GetParentBoneIndex() constNode3D
GetParentTransform()Node3D
GetPersistentUuid() constNode
GetPosition() constNode3D
GetPositionRef()Node3D
GetProgress() constAnimatedSprite3Dinline
GetReplicatedData()Node
GetRightVector()Node3D
GetRoot()Node
GetRotationEuler() constNode3D
GetRotationEulerRef()Node3D
GetRotationQuat() constNode3D
GetRotationQuatRef()Node3D
GetScale() constNode3D
GetScaleRef()Node3D
GetScene()Node
GetScript()Node
GetSelfPtr() constNodeinline
GetSpeed() constAnimatedSprite3Dinline
GetSubRoot()Node
GetTargetScreen() constNodeinline
GetTransform()Node3D
GetTypeName() const overrideAnimatedSprite3Dvirtual
GetUpVector()Node3D
GetVertexType() constNodevirtual
GetWorld()Node
GetWorldPosition()Node3D
GetWorldRotationEuler()Node3D
GetWorldRotationQuat()Node3D
GetWorldScale()Node3D
HandlePropChange(Datum *datum, uint32_t index, const void *newValue)AnimatedSprite3Dprotectedstatic
HasAncestor(Node *node)Node
HasAnimation(const std::string &name) constAnimatedSprite3Dinline
HasAuthority() constNode
HasAwoken() constNode
HasStarted() constNode
HasTag(const std::string &tag)Node
InstanceRuntimeId() const =0Objectpure virtual
InvokeNetFunc(const char *name)Node
InvokeNetFunc(const char *name, Datum param0)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6, Datum param7)Node
InvokeNetFunc(const char *name, const std::vector< Datum > &params)Node
Is(RuntimeId id) constObjectinlinevirtual
Is(const char *name) constObjectinlinevirtual
IsActive(bool recurse=false) constNode
IsAlwaysRelevant() constNode
IsDefault() constNode
IsDestroyed() constNode
IsDoomed() constNode
IsForeign() constNode
IsLateTickEnabled() constNode
IsLight3D() constNodevirtual
IsLocallyControlled() constNode
IsNode3D() const overrideNode3Dvirtual
IsOwned() constNode
IsPendingDestroy() constNode
IsPersistent() constNode
IsPlaying() constAnimatedSprite3Dinline
IsPrimitive3D() constNodevirtual
IsReplicated() constNode
IsSceneLinked(bool ignoreInPie=true) constNode
IsSceneLinkedChild(bool ignoreInPie=true)Node
IsTickEnabled() constNode
IsTransformDirty() constNode3D
IsTransformReplicated() constNode
IsTransient() constNodevirtual
IsUserdataCreated() constNode
IsVisible(bool recurse=false) constNode
IsWidget() constNodevirtual
IsWorldRoot() constNode
LoadStream(Stream &stream, Platform platform, uint32_t version)Nodevirtual
LookAt(glm::vec3 target, glm::vec3 up)Node3D
mActiveNodeprotected
mAffectAlphaAnimatedSprite3Dprotected
mAffectDiffuseAnimatedSprite3Dprotected
mAffectEmissionAnimatedSprite3Dprotected
mAlphaParamNameAnimatedSprite3Dprotected
mAlphaSlotAnimatedSprite3Dprotected
mAlwaysRelevantNodeprotected
MarkTransformDirty()Node3D
mAtlasUvMapAnimatedSprite3Dprotected
mChildNameMapNodeprotected
mChildrenNodeprotected
mDefaultNodeprotected
mDestroyedNodeprotected
mDiffuseParamNameAnimatedSprite3Dprotected
mDiffuseSlotAnimatedSprite3Dprotected
mEditorPlayButtonAnimatedSprite3Dprotected
mEditorPreviewAnimatedSprite3Dprotected
mEditorStopButtonAnimatedSprite3Dprotected
mEmissionParamNameAnimatedSprite3Dprotected
mEmissionSlotAnimatedSprite3Dprotected
mForceReplicateNodeprotected
mHasAwokenNodeprotected
mHasStartedNodeprotected
mInheritTransformNode3Dprotected
mLastTickedFrameNodeprotected
mLateTickNodeprotected
mMaterialAnimatedSprite3Dprotected
mNameNodeprotected
mNetIdNodeprotected
mNodeIdNodeprotected
mOwningHostNodeprotected
mParentNodeprotected
mParentBoneIndexNode3Dprotected
mPersistentNodeprotected
mPersistentUuidNodeprotected
mPlaybackAnimatedSprite3Dprotected
mPositionNode3Dprotected
mPushUVRectAnimatedSprite3Dprotected
mReplicateNodeprotected
mReplicatedDataNodeprotected
mReplicateTransformNodeprotected
mRotationEulerNode3Dprotected
mRotationQuatNode3Dprotected
mScaleNode3Dprotected
mSceneNodeprotected
mScriptNodeprotected
mScriptFileNodeprotected
mSelfNodeprotected
mSignalMapNodeprotected
mTagsNodeprotected
mTargetScreenNodeprotected
mTickEnabledNodeprotected
mTransformNode3Dprotected
mTransformDirtyNode3Dprotected
mTransientNodeprotected
mUserdataCreatedNodeprotected
mUVRectParamNameAnimatedSprite3Dprotected
mVisibleNodeprotected
mWorldNodeprotected
NeedsForcedReplication()Node
Node()Node
Node3D()Node3D
OnCollision(Primitive3D *thisComp, Primitive3D *otherComp, glm::vec3 impactPoint, glm::vec3 impactNormal, btPersistentManifold *manifold)Nodevirtual
OnInstanced()Nodevirtual
OnRep_OwningHost(Datum *datum, uint32_t index, const void *newValue)Nodeprotectedstatic
OnRep_RootPosition(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
OnRep_RootRotation(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
OnRep_RootScale(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
Pause()AnimatedSprite3D
Play()AnimatedSprite3D
PlayAnimation(const std::string &name)AnimatedSprite3D
PrepareTick(std::vector< NodePtrWeak > &outTickNodes, bool game, bool recurse)Nodevirtual
ProcessPendingDestroys()Nodestatic
QueryInterface(RuntimeId id) constObjectinlinevirtual
RegisterNetFuncs(Node *node)Nodestatic
RemoveAnimation(const std::string &name)AnimatedSprite3Dinline
RemoveChild(Node *child)Node
RemoveChild(int32_t index)Node
RemoveChild(const SharedPtr< Node > &child)Nodeinline
RemoveTag(const std::string &tag)Node
Render(PipelineConfig pipelineConfig)Nodevirtual
Render()Nodevirtual
RenderSelected(bool renderChildren)Node
RenderShadow()Node
RotateAround(glm::vec3 pivot, glm::vec3 axis, float degrees)Node3D
RuntimeName() const =0Objectpure virtual
RuntimeParentName() const =0Objectpure virtual
SaveStream(Stream &stream, Platform platform)Nodevirtual
SendNetFunc(NetFunc *func, uint32_t numParams, const Datum **params)Nodeprotected
SetActive(bool active)Nodevirtual
SetAffectAlpha(bool v)AnimatedSprite3Dinline
SetAffectDiffuse(bool v)AnimatedSprite3Dinline
SetAffectEmission(bool v)AnimatedSprite3Dinline
SetAlwaysRelevant(bool alwaysRelevant)Node
SetAutoPlay(bool v)AnimatedSprite3Dinline
SetDefault(bool isDefault)Node
SetDefaultAnimation(const std::string &name)AnimatedSprite3Dinline
SetEditorPreview(bool v)AnimatedSprite3Dinline
SetField(const std::string &name, const Datum &value)Node
SetField(int32_t key, const Datum &value)Node
SetFrame(int32_t frameIndex)AnimatedSprite3D
SetHitCheckId(uint32_t id)Node
SetInheritTransform(bool inheritTransform)Node3D
SetLoopOverride(bool v)AnimatedSprite3Dinline
SetMaterial(Material *mat)AnimatedSprite3D
SetName(const std::string &newName)Node
SetNetId(NetId id)Node
SetOwningHost(NetHostId hostId, bool setAsPawn=false)Node
SetParent(Node *parent) overrideNode3Dprotectedvirtual
SetPersistent(bool persistent)Node
SetPersistentUuid(uint64_t uuid)Node
SetPosition(glm::vec3 position)Node3D
SetReplicate(bool replicate)Node
SetReplicateTransform(bool repTransform)Node
SetRotation(glm::vec3 rotation)Node3D
SetRotation(glm::quat quat)Node3D
SetScale(glm::vec3 scale)Node3D
SetScene(Scene *scene)Node
SetScriptFile(const std::string &fileName)Node
SetSpeed(float speed)AnimatedSprite3D
SetTargetScreen(uint8_t screen)Nodeinline
SetTransform(const glm::mat4 &transform)Node3Dvirtual
SetTransient(bool transient)Node
SetUserdataCreated(bool created)Node
SetVisible(bool visible)Nodevirtual
SetWorld(World *world, bool subRoot)Nodevirtual
SetWorldPosition(glm::vec3 position)Node3D
SetWorldRotation(glm::vec3 rotation)Node3D
SetWorldRotation(glm::quat rotation)Node3D
SetWorldScale(glm::vec3 scale)Node3D
sNextNodeIdNodeprotectedstatic
sPendingDestroySetNodeprotectedstatic
Start() overrideAnimatedSprite3Dvirtual
Stop()AnimatedSprite3Dvirtual
sTypeNetFuncMapNodeprotectedstatic
Tick(float deltaTime) overrideAnimatedSprite3Dvirtual
TickCommon(float deltaTime)Nodeprotected
Traverse(T func, bool inverted=false)Nodeinline
UpdateTransform(bool updateChildren)Node3Dvirtual
ValidateUniqueChildName(Node *newChild)Nodeprotected
~AnimatedSprite3D()AnimatedSprite3Dvirtual
~Node()Nodevirtual
~Node3D()Node3Dvirtual
~Object()=defaultObjectvirtual