Polyphase Game Engine
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AnimatedWidget Member List

This is the complete list of members for AnimatedWidget, including all inherited members.

AddAnimation(SpriteAnimation *asset)AnimatedWidgetinline
AddAnimation(const std::string &path)AnimatedWidgetinline
AddChild(Node *child, int32_t index=-1)Node
AddChild(const SharedPtr< T > &child, int32_t index=-1)Nodeinline
AddImage(const std::string &name, Texture *tex)AnimatedWidgetinline
AddImage(const std::string &name, const std::string &path)AnimatedWidgetinline
AddImages(const std::string &name, const std::vector< std::string > &paths)AnimatedWidgetinline
AddTag(const std::string &tag)Node
AnchorStretchesX(AnchorMode mode) constWidget
AnchorStretchesY(AnchorMode mode) constWidget
AnimatedWidget()AnimatedWidget
AnimateTo(int32_t targetFrame, bool pauseOnFinished, const ScriptFunc &onFinished)AnimatedWidget
AnimateToProgress(float progress, bool pauseOnFinished, const ScriptFunc &onFinished)AnimatedWidget
ApplyCurrentFrameToSelf()AnimatedWidgetprotected
ApplyPropertyOverrides(const std::vector< Property > &overs)Node
As() constObjectinline
Attach(Node *parent, bool keepWorldTransform=false, int32_t index=-1)Nodevirtual
Awake()Nodevirtual
BeginOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
BreakSceneLink()Node
CallFunction(const std::string &name, const std::vector< Datum > &args={})Node
CancelAnimateTo()AnimatedWidgetinline
Centered()Widget
CenterPivot()Widget
CheckNetRelevance(Node *playerNode)Nodevirtual
ClassRuntimeName()Objectinlinestatic
ClearForcedReplication()Node
Clone(bool recurse, bool instantiateLinkedScene=true, bool resolveNodePaths=false)Node
ConnectSignal(const std::string &name, Node *listener, SignalHandlerFP func)Node
ConnectSignal(const std::string &name, Node *listener, const ScriptFunc &func)Node
Construct(const std::string &name)Nodestatic
Construct(TypeId typeId)Nodestatic
Construct()Nodeinlinestatic
ContainsMouse(bool testScissor=true) constWidget
ContainsPoint(int32_t x, int32_t y)Widgetvirtual
Copy(Node *srcNode, bool recurse)Nodevirtual
Create() overrideAnimatedWidgetvirtual
CreateAnimation(const std::string &name)AnimatedWidgetinline
CreateAnimation(const std::string &name, const std::vector< Texture * > &frames)AnimatedWidgetinline
CreateChild(TypeId nodeType)Node
CreateChild(const char *typeName)Node
CreateChild()Nodeinline
CreateChild(const char *name)Nodeinline
CreateChildClone(Node *srcNode, bool recurse)Node
CreateChildSp()Nodeinline
CreateChildSp(const char *name)Nodeinline
DECLARE_FACTORY(Node, Node)Node
DECLARE_FACTORY_MANAGER(Node)Node
DECLARE_NODE(AnimatedWidget, Quad)AnimatedWidget
Quad::DECLARE_NODE(Quad, Widget)Quad
Widget::DECLARE_NODE(Widget, Node)Widget
DECLARE_OBJECT(Node, Object)Node
DECLARE_SCRIPT_LINK_BASE(Node)Node
Deleter(Node *node)Nodestatic
Destroy() overrideAnimatedWidgetvirtual
DestroyAllChildren()Node
DestroyDeferred()Node
Destruct(Node *node)Nodestatic
Detach(bool keepWorldTransform=false)Node
DisconnectSignal(const std::string &name, Node *listener)Node
DoChildrenHaveUniqueNames() constNode
Doom()Node
DrawCustomProperty(Property &prop)Objectinlinevirtual
EditorTick(float deltaTime) overrideAnimatedWidgetvirtual
EmitSignal(const std::string &name, const std::vector< Datum > &args)Node
EnableLateTick(bool enable)Node
EnableScissor(bool enable)Widget
EnableTick(bool enable)Node
EndOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
EnsurePersistentUuid()Node
Equals(const Object *rhs) constObjectinlinevirtual
FindAncestor(const std::string &name)Node
FindChild(const std::string &name, bool recurse) constNode
FindChild(const std::string &name, bool recurse)Nodeinline
FindChildIndex(const std::string &name) constNode
FindChildIndex(Node *child) constNode
FindChildWithTag(const std::string &name, bool recurse) constNode
FindDescendant(const std::string &name)Node
FindNetFunc(const char *name)Node
FindNetFunc(uint16_t index)Node
FindParentNodeIndex() constNode
FitInsideParent()Widget
ForceReplication()Node
ForEach(T func, bool inverted=false)Nodeinline
GatherNetFuncs(std::vector< NetFunc > &outFuncs)Nodevirtual
GatherProperties(std::vector< Property > &outProps) overrideAnimatedWidgetvirtual
GatherPropertyOverrides(std::vector< Property > &outOverrides)Node
GatherQuadProperties(std::vector< Property > &outProps)Quad
GatherReplicatedData(std::vector< NetDatum > &outData)Nodevirtual
GenerateRoundedFan(VertexUI *outVertices, float posX, float posY, float posW, float posH, float cornerRadius, float uvX0, float uvY0, float uvX1, float uvY1)Quadprotectedstatic
GetAbsoluteScale() constWidgetinline
GetAnchorMode() constWidget
GetAnchorRatio() constWidget
GetAutoPlay() constAnimatedWidgetinline
GetBorderColor() constQuad
GetBorderNumVertices() constQuad
GetBorderResource()Quad
GetBorderVertices()Quad
GetBorderWidth() constQuad
GetChild(int32_t index) constNode
GetChildByType(TypeId type) constNode
GetChildren() constNode
GetChildWidget(int32_t index)Widget
GetColor() constWidget
GetCornerRadius() constQuad
GetCurrentAnimationName() constAnimatedWidgetinline
GetCurrentFrameIndex() constAnimatedWidgetinline
GetCurrentTexture() constAnimatedWidgetinline
GetDefaultAnimation() constAnimatedWidgetinline
GetDimensions() constWidget
GetDrawData() overrideQuadvirtual
GetEditorPreview() constAnimatedWidgetinline
GetField(const std::string &key)Node
GetField(int32_t key)Node
GetHeight() constWidget
GetHitCheckId() constNode
GetLastTickedFrame() constNode
GetLoopOverride() constAnimatedWidgetinline
GetName() constNode
GetNetId() constNode
GetNodeId() constNode
GetNumChildren() constNode
GetNumVertices() constQuad
GetObjectFit() constQuad
GetOffset() constWidget
GetOpacity() constWidget
GetOpacityFloat() constWidget
GetOwningHost() constNode
GetParent()Node
GetParent() constNode
GetParentHeight() constWidget
GetParentWidget()Widget
GetParentWidget() constWidget
GetParentWidth() constWidget
GetPersistentUuid() constNode
GetPivot() constWidget
GetPosition() constWidget
GetProgress() constAnimatedWidgetinline
GetRect()Widget
GetReplicatedData()Node
GetResource()Quad
GetRoot()Node
GetRotation() constWidget
GetScale() constWidget
GetScene()Node
GetScissorRect() constWidget
GetScript()Node
GetSelfPtr() constNodeinline
GetSize() constWidget
GetSpeed() constAnimatedWidgetinline
GetSubRoot()Node
GetTargetScreen() constNodeinline
GetTexture()Quad
GetTooltipDescription() constWidget
GetTooltipName() constWidget
GetTransform()Widget
GetTypeName() const overrideAnimatedWidgetvirtual
GetUseGameResolution() constWidget
GetUvOffset() constQuad
GetUvScale() constQuad
GetVertexType() const overrideWidgetvirtual
GetVertices()Quad
GetWidth() constWidget
GetWorld()Node
GetX() constWidget
GetY() constWidget
HandlePropChange(Datum *datum, uint32_t index, const void *newValue)AnimatedWidgetprotectedstatic
HasAncestor(Node *node)Node
HasAnimation(const std::string &name) constAnimatedWidgetinline
HasAuthority() constNode
HasAwoken() constNode
HasStarted() constNode
HasTag(const std::string &tag)Node
HasTooltip() constWidget
InitVertexData()Quadprotected
InstanceRuntimeId() const =0Objectpure virtual
InterfaceToNormalized(float interfaceCoord, float interfaceSize)Widgetstatic
InvokeNetFunc(const char *name)Node
InvokeNetFunc(const char *name, Datum param0)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6, Datum param7)Node
InvokeNetFunc(const char *name, const std::vector< Datum > &params)Node
Is(RuntimeId id) constObjectinlinevirtual
Is(const char *name) constObjectinlinevirtual
IsActive(bool recurse=false) constNode
IsAlwaysRelevant() constNode
IsDefault() constNode
IsDestroyed() constNode
IsDirty() constWidget
IsDoomed() constNode
IsForeign() constNode
IsLateTickEnabled() constNode
IsLight3D() constNodevirtual
IsLocallyControlled() constNode
IsMouseInside(Rect rect)Widgetstatic
IsNode3D() constNodevirtual
IsOwned() constNode
IsPendingDestroy() constNode
IsPersistent() constNode
IsPlaying() constAnimatedWidgetinline
IsPrimitive3D() constNodevirtual
IsReplicated() constNode
IsSceneLinked(bool ignoreInPie=true) constNode
IsSceneLinkedChild(bool ignoreInPie=true)Node
IsScissorEnabled() constWidget
IsTickEnabled() constNode
IsTransformReplicated() constNode
IsTransient() constNodevirtual
IsUserdataCreated() constNode
IsVisible(bool recurse=false) constNode
IsWidget() const overrideWidgetvirtual
IsWorldRoot() constNode
kCornerSegmentsQuadstatic
kMaxQuadVerticesQuadstatic
LoadStream(Stream &stream, Platform platform, uint32_t version)Nodevirtual
mAbsoluteScaleWidgetprotected
mActiveNodeprotected
mActiveMarginsWidgetprotected
mAlwaysRelevantNodeprotected
mAnchorModeWidgetprotected
MarkClean()Widget
MarkDirty()Widgetvirtual
mBorderColorQuadprotected
mBorderNumVerticesQuadprotected
mBorderResourceQuadprotected
mBorderResourceCreatedQuadprotected
mBorderVerticesQuadprotected
mBorderWidthQuadprotected
mChildNameMapNodeprotected
mChildrenNodeprotected
mColorWidgetprotected
mCornerRadiusQuadprotected
mDefaultNodeprotected
mDestroyedNodeprotected
mEditorPlayButtonAnimatedWidgetprotected
mEditorPreviewAnimatedWidgetprotected
mEditorStopButtonAnimatedWidgetprotected
mForceReplicateNodeprotected
mHasAwokenNodeprotected
mHasStartedNodeprotected
mLastTickedFrameNodeprotected
mLateTickNodeprotected
mNameNodeprotected
mNetIdNodeprotected
mNodeIdNodeprotected
mNumVerticesQuadprotected
mObjectFitQuadprotected
mOffsetWidgetprotected
mOpacityWidgetprotected
MoveToMousePosition()Widget
mOwningHostNodeprotected
mParentNodeprotected
mPersistentNodeprotected
mPersistentUuidNodeprotected
mPivotWidgetprotected
mPlaybackAnimatedWidgetprotected
mRectWidgetprotected
mReplicateNodeprotected
mReplicatedDataNodeprotected
mReplicateTransformNodeprotected
mResourceQuadprotected
mRotationWidgetprotected
mScaleWidgetprotected
mSceneNodeprotected
mScissorRectWidgetprotected
mScriptNodeprotected
mScriptFileNodeprotected
mSelfNodeprotected
mSignalMapNodeprotected
mSizeWidgetprotected
mTagsNodeprotected
mTargetScreenNodeprotected
mTextureQuadprotected
mTickEnabledNodeprotected
mTooltipDescriptionWidgetprotected
mTooltipNameWidgetprotected
mTransformWidgetprotected
mTransientNodeprotected
mUseGameResolutionWidgetprotected
mUserdataCreatedNodeprotected
mUseScissorWidgetprotected
mUvOffsetQuadprotected
mUvScaleQuadprotected
mVerticesQuadprotected
mVisibleNodeprotected
mWorldNodeprotected
NeedsForcedReplication()Node
Node()Node
OnCollision(Primitive3D *thisComp, Primitive3D *otherComp, glm::vec3 impactPoint, glm::vec3 impactNormal, btPersistentManifold *manifold)Nodevirtual
OnInstanced()Nodevirtual
OnRep_OwningHost(Datum *datum, uint32_t index, const void *newValue)Nodeprotectedstatic
Pause()AnimatedWidget
PixelsToRatioX(float x) constWidgetprotected
PixelsToRatioY(float y) constWidgetprotected
Play()AnimatedWidget
PlayAnimation(const std::string &name)AnimatedWidget
PopScissor()Widgetprotected
PrepareTick(std::vector< NodePtrWeak > &outTickNodes, bool game, bool recurse) overrideWidgetvirtual
PreRender() overrideQuadvirtual
ProcessPendingDestroys()Nodestatic
PushScissor()Widgetprotected
Quad()Quad
QueryInterface(RuntimeId id) constObjectinlinevirtual
RatioToPixelsX(float x) constWidgetprotected
RatioToPixelsY(float y) constWidgetprotected
RegisterNetFuncs(Node *node)Nodestatic
RemoveAnimation(const std::string &name)AnimatedWidgetinline
RemoveChild(Node *child)Node
RemoveChild(int32_t index)Node
RemoveChild(const SharedPtr< Node > &child)Nodeinline
RemoveTag(const std::string &tag)Node
Render() overrideQuadvirtual
Node::Render(PipelineConfig pipelineConfig)Nodevirtual
RenderSelected(bool renderChildren)Node
RenderShadow()Node
RuntimeName() const =0Objectpure virtual
RuntimeParentName() const =0Objectpure virtual
sAnchorModeStringsWidgetprotectedstatic
SaveStream(Stream &stream, Platform platform)Nodevirtual
SendNetFunc(NetFunc *func, uint32_t numParams, const Datum **params)Nodeprotected
SetActive(bool active)Nodevirtual
SetAlwaysRelevant(bool alwaysRelevant)Node
SetAnchorMode(AnchorMode anchorMode)Widget
SetAutoPlay(bool v)AnimatedWidgetinline
SetBorderColor(glm::vec4 color)Quad
SetBorderWidth(float width)Quad
SetBottomMargin(float bottom)Widget
SetColor(glm::vec4 color) overrideQuadvirtual
SetColor(glm::vec4 colors[4])Quad
SetColor(glm::vec4 topLeft, glm::vec4 topRight, glm::vec4 bottomLeft, glm::vec4 bottomRight)Quad
SetCornerRadius(float radius)Quad
SetDefault(bool isDefault)Node
SetDefaultAnimation(const std::string &name)AnimatedWidgetinline
SetDimensions(float width, float height)Widgetvirtual
SetDimensions(glm::vec2 dimensions)Widget
SetEditorPreview(bool v)AnimatedWidgetinline
SetField(const std::string &name, const Datum &value)Node
SetField(int32_t key, const Datum &value)Node
SetFrame(int32_t frameIndex)AnimatedWidget
SetFullScreen()Widget
SetHeight(float height)Widget
SetHeightRatio(float height)Widget
SetHitCheckId(uint32_t id)Node
SetLeftMargin(float left)Widget
SetLoopOverride(bool v)AnimatedWidgetinline
SetMargins(float left, float top, float right, float bottom)Widget
SetName(const std::string &newName)Node
SetNetId(NetId id)Node
SetObjectFit(ObjectFit fit)Quad
SetOffset(float x, float y)Widget
SetOpacity(uint8_t opacity)Widget
SetOpacityFloat(float opacity)Widget
SetOwningHost(NetHostId hostId, bool setAsPawn=false)Node
SetParent(Node *parent) overrideWidgetprotectedvirtual
SetPersistent(bool persistent)Node
SetPersistentUuid(uint64_t uuid)Node
SetPivot(glm::vec2 pivot)Widget
SetPosition(float x, float y)Widgetvirtual
SetPosition(glm::vec2 position)Widget
SetRatios(float x, float y, float width, float height)Widget
SetRect(float x, float y, float width, float height)Widget
SetRect(glm::vec2 position, glm::vec2 dimensions)Widget
SetRect(Rect rect)Widget
SetReplicate(bool replicate)Node
SetReplicateTransform(bool repTransform)Node
SetRightMargin(float right)Widget
SetRotation(float degrees)Widget
SetScale(glm::vec2 scale)Widget
SetScene(Scene *scene)Node
SetScissor(Rect &area)Widgetprotected
SetScriptFile(const std::string &fileName)Node
SetSize(float x, float y)Widget
SetSpeed(float speed)AnimatedWidget
SetTargetScreen(uint8_t screen)Nodeinline
SetTexture(class Texture *texture)Quad
SetTooltipDescription(const std::string &description)Widget
SetTooltipName(const std::string &name)Widget
SetTopMargin(float top)Widget
SetTransient(bool transient)Node
SetUseGameResolution(bool use)Widget
SetUserdataCreated(bool created)Node
SetUvOffset(glm::vec2 offset)Quad
SetUvScale(glm::vec2 scale)Quad
SetVisible(bool visible) overrideWidgetvirtual
SetWidth(float width)Widget
SetWidthRatio(float width)Widget
SetWorld(World *world, bool subRoot)Nodevirtual
SetX(float x)Widget
SetXRatio(float x)Widget
SetY(float y)Widget
SetYRatio(float y)Widget
ShouldHandleInput()Widgetvirtual
sNextNodeIdNodeprotectedstatic
sPendingDestroySetNodeprotectedstatic
Start() overrideAnimatedWidgetvirtual
Stop()AnimatedWidgetvirtual
StretchX() constWidgetinline
StretchY() constWidgetinline
sTypeNetFuncMapNodeprotectedstatic
sWidgetToCleanWidgetprotectedstatic
Tick(float deltaTime) overrideAnimatedWidgetvirtual
TickCommon(float deltaTime)Nodeprotected
Traverse(T func, bool inverted=false)Nodeinline
UpdateBorders()Quadprotected
UpdateColor()Widget
UpdateRect()Widget
UpdateVertexData()Quadprotected
ValidateUniqueChildName(Node *newChild)Nodeprotected
Widget()Widget
~AnimatedWidget()AnimatedWidgetvirtual
~Node()Nodevirtual
~Object()=defaultObjectvirtual
~Quad()Quadvirtual