| AssetManager() | AssetManager | protected |
| AsyncLoadAsset(const std::string &name, AssetRef *targetRef) | AssetManager | |
| AsyncLoadAssetByUuid(uint64_t uuid, AssetRef *targetRef) | AssetManager | |
| AsyncLoadThreadFunc(void *in) | AssetManager | protectedstatic |
| Create() | AssetManager | static |
| CreateAndRegisterAsset(TypeId assetType, AssetDir *directory, const std::string &filename, bool engineAsset) | AssetManager | |
| Destroy() | AssetManager | static |
| Discover(const char *directoryName, const char *directoryPath) | AssetManager | |
| DiscoverAddonPackages(const std::string &packagesDir) | AssetManager | |
| DiscoverAssetRegistry(const char *registryPath) | AssetManager | |
| DiscoverDirectory(AssetDir *directory, bool engineDir) | AssetManager | |
| DiscoverEmbeddedAssets(struct EmbeddedFile *assets, uint32_t numAssets) | AssetManager | |
| DoesAssetExist(const std::string &name) | AssetManager | |
| FindDefaultScene() | AssetManager | |
| FindDefaultScenePath() | AssetManager | |
| FindEngineDirectory() | AssetManager | |
| FindPackagesDirectory() | AssetManager | |
| FindProjectDirectory() | AssetManager | |
| FindProjectRootDirectory() | AssetManager | |
| GatherDirtyAssets() | AssetManager | |
| GatherFontFiles(const std::string &dir, std::vector< std::string > &outFiles) | AssetManager | |
| GatherScriptFiles(const std::string &dir, std::vector< std::string > &outFiles) | AssetManager | |
| GatherScriptFilesRecursive(const std::string &dirPath, const std::string &relativePath, std::vector< std::string > &scriptFiles) | AssetManager | |
| Get() | AssetManager | static |
| GetAsset(const std::string &name) | AssetManager | |
| GetAssetByUuid(uint64_t uuid) | AssetManager | |
| GetAssetDirFromPath(const std::string &dirPath) | AssetManager | |
| GetAssetMap() | AssetManager | |
| GetAssetStub(const std::string &name) | AssetManager | |
| GetAssetStubByPath(const std::string &path) | AssetManager | |
| GetAssetStubByUuid(uint64_t uuid) | AssetManager | |
| GetAvailableFontFiles() | AssetManager | |
| GetAvailableScriptFiles() | AssetManager | |
| GetParentDirectory(const std::string &path) | AssetManager | |
| GetPolyphaseDirectory() | AssetManager | |
| GetRootDirectory() | AssetManager | |
| GetSceneAsset(const std::string &name) | AssetManager | |
| ImportEngineAsset(TypeId assetType, AssetDir *dir, const std::string &filename, ImportOptions *options=nullptr) | AssetManager | |
| ImportEngineAssets() | AssetManager | |
| Initialize() | AssetManager | |
| IsPurging() const | AssetManager | |
| LoadAll() | AssetManager | |
| LoadAsset(const std::string &name) | AssetManager | |
| LoadAsset(AssetStub &stub) | AssetManager | |
| LoadAssetByPath(const std::string &path) | AssetManager | |
| LoadAssetByUuid(uint64_t uuid) | AssetManager | |
| mAssetMap | AssetManager | protected |
| mAssetPathMap | AssetManager | protected |
| mAsyncLoadThread | AssetManager | protected |
| mBeginLoadQueue | AssetManager | protected |
| mDestructing | AssetManager | protected |
| mEndLoadQueue | AssetManager | protected |
| mMutex | AssetManager | protected |
| mPurging | AssetManager | protected |
| mRootDirectory | AssetManager | protected |
| mTransientAssets | AssetManager | protected |
| mUuidMap | AssetManager | protected |
| Purge(bool purgeEngineAssets) | AssetManager | |
| PurgeAsset(const char *name) | AssetManager | |
| RefreshDirectory(AssetDir *directory) | AssetManager | |
| RefSweep() | AssetManager | |
| RegisterAsset(const std::string &filename, TypeId type, AssetDir *directory, EmbeddedFile *embeddedAsset, bool engineAsset, uint64_t uuid=0) | AssetManager | |
| RegisterTransientAsset(Asset *asset) | AssetManager | |
| RenameAsset(Asset *asset, const std::string &newName) | AssetManager | |
| RenameDirectory(AssetDir *dir, const std::string &newName) | AssetManager | |
| SaveAsset(const std::string &name) | AssetManager | |
| SaveAsset(AssetStub &stub) | AssetManager | |
| sInstance | AssetManager | protectedstatic |
| UnloadAsset(const std::string &name) | AssetManager | |
| UnloadAsset(AssetStub &stub) | AssetManager | |
| UnloadProjectDirectory() | AssetManager | |
| Update(float deltaTime) | AssetManager | |
| UpdateEndLoadQueue() | AssetManager | protected |
| ~AssetManager() | AssetManager | |