Polyphase Game Engine
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Audio3D Member List

This is the complete list of members for Audio3D, including all inherited members.

AddChild(Node *child, int32_t index=-1)Node
AddChild(const SharedPtr< T > &child, int32_t index=-1)Nodeinline
AddRotation(glm::quat rotation)Node3D
AddRotation(glm::vec3 rotation)Node3D
AddTag(const std::string &tag)Node
AddWorldRotation(glm::quat rotation)Node3D
AddWorldRotation(glm::vec3 rotation)Node3D
ApplyPropertyOverrides(const std::vector< Property > &overs)Node
As() constObjectinline
Attach(Node *parent, bool keepWorldTransform=false, int32_t index=-1) overrideNode3Dvirtual
AttachToBone(SkeletalMesh3D *parent, const char *boneName, bool keepWorldTransform=false, int32_t childIndex=-1)Node3D
AttachToBone(SkeletalMesh3D *parent, int32_t boneIndex, bool keepWorldTransform=false, int32_t childIndex=-1)Node3D
Audio3D()Audio3D
Awake()Nodevirtual
BeginOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
BreakSceneLink()Node
CallFunction(const std::string &name, const std::vector< Datum > &args={})Node
CheckNetRelevance(Node *playerNode) overrideNode3Dvirtual
ClassRuntimeName()Objectinlinestatic
ClearForcedReplication()Node
Clone(bool recurse, bool instantiateLinkedScene=true, bool resolveNodePaths=false)Node
ConnectSignal(const std::string &name, Node *listener, SignalHandlerFP func)Node
ConnectSignal(const std::string &name, Node *listener, const ScriptFunc &func)Node
Construct(const std::string &name)Nodestatic
Construct(TypeId typeId)Nodestatic
Construct()Nodeinlinestatic
Copy(Node *srcNode, bool recurse)Nodevirtual
Create() overrideAudio3Dvirtual
CreateChild(TypeId nodeType)Node
CreateChild(const char *typeName)Node
CreateChild()Nodeinline
CreateChild(const char *name)Nodeinline
CreateChildClone(Node *srcNode, bool recurse)Node
CreateChildSp()Nodeinline
CreateChildSp(const char *name)Nodeinline
DECLARE_FACTORY(Node, Node)Node
DECLARE_FACTORY_MANAGER(Node)Node
DECLARE_NODE(Audio3D, Node3D)Audio3D
Node3D::DECLARE_NODE(Node3D, Node)Node3D
DECLARE_OBJECT(Node, Object)Node
DECLARE_SCRIPT_LINK_BASE(Node)Node
Deleter(Node *node)Nodestatic
Destroy() overrideAudio3Dvirtual
DestroyAllChildren()Node
DestroyDeferred()Node
Destruct(Node *node)Nodestatic
Detach(bool keepWorldTransform=false)Node
DisconnectSignal(const std::string &name, Node *listener)Node
DoChildrenHaveUniqueNames() constNode
Doom()Node
DrawCustomProperty(Property &prop)Objectinlinevirtual
EditorTick(float deltaTime) overrideAudio3Dvirtual
EmitSignal(const std::string &name, const std::vector< Datum > &args)Node
EnableLateTick(bool enable)Node
EnableTick(bool enable)Node
EndOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
EnsurePersistentUuid()Node
Equals(const Object *rhs) constObjectinlinevirtual
FindAncestor(const std::string &name)Node
FindChild(const std::string &name, bool recurse) constNode
FindChild(const std::string &name, bool recurse)Nodeinline
FindChildIndex(const std::string &name) constNode
FindChildIndex(Node *child) constNode
FindChildWithTag(const std::string &name, bool recurse) constNode
FindDescendant(const std::string &name)Node
FindNetFunc(const char *name)Node
FindNetFunc(uint16_t index)Node
FindParentNodeIndex() constNode
ForceReplication()Node
ForEach(T func, bool inverted=false)Nodeinline
GatherNetFuncs(std::vector< NetFunc > &outFuncs)Nodevirtual
GatherProperties(std::vector< Property > &outProps) overrideAudio3Dvirtual
GatherPropertyOverrides(std::vector< Property > &outOverrides)Node
GatherProxyDraws(std::vector< DebugDraw > &inoutDraws) overrideAudio3Dvirtual
GatherReplicatedData(std::vector< NetDatum > &outData)Node3Dvirtual
GetAttenuationFunc() constAudio3D
GetAudioClass() constAudio3D
GetAutoPlay() constAudio3D
GetCachedEulerRotation() constNode3D
GetChild(int32_t index) constNode
GetChildByType(TypeId type) constNode
GetChildren() constNode
GetDrawData()Nodevirtual
GetField(const std::string &key)Node
GetField(int32_t key)Node
GetForwardVector()Node3D
GetHitCheckId() constNode
GetInheritTransform() constNode3D
GetInnerRadius() constAudio3D
GetLastTickedFrame() constNode
GetLoop() constAudio3D
GetName() constNode
GetNetId() constNode
GetNodeId() constNode
GetNumChildren() constNode
GetOuterRadius() constAudio3D
GetOwningHost() constNode
GetParent()Node
GetParent() constNode
GetParentBoneIndex() constNode3D
GetParentTransform()Node3D
GetPersistentUuid() constNode
GetPitch() constAudio3D
GetPlayTime() constAudio3D
GetPosition() constNode3D
GetPositionRef()Node3D
GetPriority() constAudio3D
GetReplicatedData()Node
GetRightVector()Node3D
GetRoot()Node
GetRotationEuler() constNode3D
GetRotationEulerRef()Node3D
GetRotationQuat() constNode3D
GetRotationQuatRef()Node3D
GetScale() constNode3D
GetScaleRef()Node3D
GetScene()Node
GetScript()Node
GetSelfPtr() constNodeinline
GetSoundWave()Audio3D
GetStartOffset() constAudio3D
GetSubRoot()Node
GetTargetScreen() constNodeinline
GetTransform()Node3D
GetTypeName() const overrideAudio3Dvirtual
GetUpVector()Node3D
GetVertexType() constNodevirtual
GetVolume() constAudio3D
GetWorld()Node
GetWorldPosition()Node3D
GetWorldRotationEuler()Node3D
GetWorldRotationQuat()Node3D
GetWorldScale()Node3D
HandlePropChange(Datum *datum, uint32_t index, const void *newValue)Audio3Dstatic
HasAncestor(Node *node)Node
HasAuthority() constNode
HasAwoken() constNode
HasStarted() constNode
HasTag(const std::string &tag)Node
InstanceRuntimeId() const =0Objectpure virtual
InvokeNetFunc(const char *name)Node
InvokeNetFunc(const char *name, Datum param0)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6, Datum param7)Node
InvokeNetFunc(const char *name, const std::vector< Datum > &params)Node
Is(RuntimeId id) constObjectinlinevirtual
Is(const char *name) constObjectinlinevirtual
IsActive(bool recurse=false) constNode
IsAlwaysRelevant() constNode
IsAudible() constAudio3D
IsDefault() constNode
IsDestroyed() constNode
IsDoomed() constNode
IsForeign() constNode
IsLateTickEnabled() constNode
IsLight3D() constNodevirtual
IsLocallyControlled() constNode
IsNode3D() const overrideNode3Dvirtual
IsOwned() constNode
IsPendingDestroy() constNode
IsPersistent() constNode
IsPlaying() constAudio3D
IsPrimitive3D() constNodevirtual
IsReplicated() constNode
IsSceneLinked(bool ignoreInPie=true) constNode
IsSceneLinkedChild(bool ignoreInPie=true)Node
IsTickEnabled() constNode
IsTransformDirty() constNode3D
IsTransformReplicated() constNode
IsTransient() constNodevirtual
IsUserdataCreated() constNode
IsVisible(bool recurse=false) constNode
IsWidget() constNodevirtual
IsWorldRoot() constNode
LoadStream(Stream &stream, Platform platform, uint32_t version)Nodevirtual
LookAt(glm::vec3 target, glm::vec3 up)Node3D
mActiveNodeprotected
mAlwaysRelevantNodeprotected
MarkTransformDirty()Node3D
mAttenuationFuncAudio3Dprotected
mAudibleAudio3Dprotected
mAudioClassAudio3Dprotected
mAutoPlayAudio3Dprotected
mChildNameMapNodeprotected
mChildrenNodeprotected
mDefaultNodeprotected
mDestroyedNodeprotected
mForceReplicateNodeprotected
mHasAwokenNodeprotected
mHasStartedNodeprotected
mInheritTransformNode3Dprotected
mInnerRadiusAudio3Dprotected
mLastTickedFrameNodeprotected
mLateTickNodeprotected
mLoopAudio3Dprotected
mNameNodeprotected
mNetIdNodeprotected
mNodeIdNodeprotected
mOuterRadiusAudio3Dprotected
mOwningHostNodeprotected
mParentNodeprotected
mParentBoneIndexNode3Dprotected
mPersistentNodeprotected
mPersistentUuidNodeprotected
mPitchAudio3Dprotected
mPlayingAudio3Dprotected
mPlayTimeAudio3Dprotected
mPositionNode3Dprotected
mPriorityAudio3Dprotected
mReplicateNodeprotected
mReplicatedDataNodeprotected
mReplicateTransformNodeprotected
mRotationEulerNode3Dprotected
mRotationQuatNode3Dprotected
mScaleNode3Dprotected
mSceneNodeprotected
mScriptNodeprotected
mScriptFileNodeprotected
mSelfNodeprotected
mSignalMapNodeprotected
mSoundWaveAudio3Dprotected
mStartOffsetAudio3Dprotected
mTagsNodeprotected
mTargetScreenNodeprotected
mTickEnabledNodeprotected
mTransformNode3Dprotected
mTransformDirtyNode3Dprotected
mTransientNodeprotected
mUserdataCreatedNodeprotected
mVisibleNodeprotected
mVolumeAudio3Dprotected
mWorldNodeprotected
NeedsForcedReplication()Node
Node()Node
Node3D()Node3D
NotifyAudible(bool audible)Audio3D
OnCollision(Primitive3D *thisComp, Primitive3D *otherComp, glm::vec3 impactPoint, glm::vec3 impactNormal, btPersistentManifold *manifold)Nodevirtual
OnInstanced()Nodevirtual
OnRep_OwningHost(Datum *datum, uint32_t index, const void *newValue)Nodeprotectedstatic
OnRep_RootPosition(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
OnRep_RootRotation(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
OnRep_RootScale(Datum *datum, uint32_t index, const void *newValue)Node3Dstatic
PauseAudio()Audio3D
PlayAudio()Audio3D
PrepareTick(std::vector< NodePtrWeak > &outTickNodes, bool game, bool recurse)Nodevirtual
ProcessPendingDestroys()Nodestatic
QueryInterface(RuntimeId id) constObjectinlinevirtual
RegisterNetFuncs(Node *node)Nodestatic
RemoveChild(Node *child)Node
RemoveChild(int32_t index)Node
RemoveChild(const SharedPtr< Node > &child)Nodeinline
RemoveTag(const std::string &tag)Node
Render(PipelineConfig pipelineConfig)Nodevirtual
Render()Nodevirtual
RenderSelected(bool renderChildren)Node
RenderShadow()Node
ResetAudio()Audio3D
RotateAround(glm::vec3 pivot, glm::vec3 axis, float degrees)Node3D
RuntimeName() const =0Objectpure virtual
RuntimeParentName() const =0Objectpure virtual
SaveStream(Stream &stream, Platform platform)Nodevirtual
SendNetFunc(NetFunc *func, uint32_t numParams, const Datum **params)Nodeprotected
SetActive(bool active)Nodevirtual
SetAlwaysRelevant(bool alwaysRelevant)Node
SetAttenuationFunc(AttenuationFunc func)Audio3D
SetAudioClass(int8_t audioClass)Audio3D
SetAutoPlay(bool autoPlay)Audio3D
SetDefault(bool isDefault)Node
SetField(const std::string &name, const Datum &value)Node
SetField(int32_t key, const Datum &value)Node
SetHitCheckId(uint32_t id)Node
SetInheritTransform(bool inheritTransform)Node3D
SetInnerRadius(float innerRadius)Audio3D
SetLoop(bool loop)Audio3D
SetName(const std::string &newName)Node
SetNetId(NetId id)Node
SetOuterRadius(float outerRadius)Audio3D
SetOwningHost(NetHostId hostId, bool setAsPawn=false)Node
SetParent(Node *parent) overrideNode3Dprotectedvirtual
SetPersistent(bool persistent)Node
SetPersistentUuid(uint64_t uuid)Node
SetPitch(float pitch)Audio3D
SetPosition(glm::vec3 position)Node3D
SetPriority(int32_t priority)Audio3D
SetReplicate(bool replicate)Node
SetReplicateTransform(bool repTransform)Node
SetRotation(glm::vec3 rotation)Node3D
SetRotation(glm::quat quat)Node3D
SetScale(glm::vec3 scale)Node3D
SetScene(Scene *scene)Node
SetScriptFile(const std::string &fileName)Node
SetSoundWave(SoundWave *soundWave)Audio3D
SetStartOffset(float startOffset)Audio3D
SetTargetScreen(uint8_t screen)Nodeinline
SetTransform(const glm::mat4 &transform)Node3Dvirtual
SetTransient(bool transient)Node
SetUserdataCreated(bool created)Node
SetVisible(bool visible)Nodevirtual
SetVolume(float volume)Audio3D
SetWorld(World *world, bool subRoot)Nodevirtual
SetWorldPosition(glm::vec3 position)Node3D
SetWorldRotation(glm::vec3 rotation)Node3D
SetWorldRotation(glm::quat rotation)Node3D
SetWorldScale(glm::vec3 scale)Node3D
sNextNodeIdNodeprotectedstatic
sPendingDestroySetNodeprotectedstatic
Start() overrideAudio3Dvirtual
Stop()Nodevirtual
StopAudio()Audio3D
sTypeNetFuncMapNodeprotectedstatic
Tick(float deltaTime) overrideAudio3Dvirtual
TickCommon(float deltaTime)Audio3Dprotected
Traverse(T func, bool inverted=false)Nodeinline
UpdateTransform(bool updateChildren)Node3Dvirtual
ValidateUniqueChildName(Node *newChild)Nodeprotected
~Audio3D()Audio3D
~Node()Nodevirtual
~Node3D()Node3Dvirtual
~Object()=defaultObjectvirtual