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Polyphase Game Engine
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This is the complete list of members for AudioManager, including all inherited members.
| GetAudioClassPitch(int8_t audioClass) | AudioManager | static |
| GetAudioClassVolume(int8_t audioClass) | AudioManager | static |
| GetMasterPitch() | AudioManager | static |
| GetMasterVolume() | AudioManager | static |
| Initialize() | AudioManager | static |
| IsSoundPlaying(SoundWave *soundWave) | AudioManager | static |
| PlaySound2D(SoundWave *soundWave, float volumeMult=1.0f, float pitchMult=1.0f, float startTime=0.0f, bool loop=false, int32_t priority=0) | AudioManager | static |
| PlaySound3D(SoundWave *soundWave, glm::vec3 worldPosition, float innerRadius, float outerRadius, AttenuationFunc attenFunc=AttenuationFunc::Linear, float volumeMult=1.0f, float pitchMult=1.0f, float startTime=0.0f, bool loop=false, int32_t priority=0) | AudioManager | static |
| SetAudioClassPitch(int8_t audioClass, float pitch) | AudioManager | static |
| SetAudioClassVolume(int8_t audioClass, float volume) | AudioManager | static |
| SetMasterPitch(float pitch) | AudioManager | static |
| SetMasterVolume(float volume) | AudioManager | static |
| Shutdown() | AudioManager | static |
| StopAllSounds() | AudioManager | static |
| StopComponent(Audio3D *comp) | AudioManager | static |
| StopSound(const std::string &name) | AudioManager | static |
| StopSounds(SoundWave *soundWave) | AudioManager | static |
| Update(float deltaTime) | AudioManager | static |
| UpdateSound(SoundWave *soundWave, float volume, float pitch, bool loop=false, int32_t priority=0) | AudioManager | static |