Polyphase Game Engine
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Button Member List

This is the complete list of members for Button, including all inherited members.

Activate()Buttonvirtual
AddChild(Node *child, int32_t index=-1)Node
AddChild(const SharedPtr< T > &child, int32_t index=-1)Nodeinline
AddTag(const std::string &tag)Node
AnchorStretchesX(AnchorMode mode) constWidget
AnchorStretchesY(AnchorMode mode) constWidget
ApplyPropertyOverrides(const std::vector< Property > &overs)Node
As() constObjectinline
Attach(Node *parent, bool keepWorldTransform=false, int32_t index=-1)Nodevirtual
Awake()Nodevirtual
BeginOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
BreakSceneLink()Node
CallFunction(const std::string &name, const std::vector< Datum > &args={})Node
Centered()Widget
CenterPivot()Widget
CheckNetRelevance(Node *playerNode)Nodevirtual
ClassRuntimeName()Objectinlinestatic
ClearForcedReplication()Node
Clone(bool recurse, bool instantiateLinkedScene=true, bool resolveNodePaths=false)Node
ConnectSignal(const std::string &name, Node *listener, SignalHandlerFP func)Node
ConnectSignal(const std::string &name, Node *listener, const ScriptFunc &func)Node
Construct(const std::string &name)Nodestatic
Construct(TypeId typeId)Nodestatic
Construct()Nodeinlinestatic
ContainsMouse(bool testScissor=true) constWidget
ContainsPoint(int32_t x, int32_t y)Widgetvirtual
Copy(Node *srcNode, bool recurse)Nodevirtual
Create() overrideButtonvirtual
CreateChild(TypeId nodeType)Node
CreateChild(const char *typeName)Node
CreateChild()Nodeinline
CreateChild(const char *name)Nodeinline
CreateChildClone(Node *srcNode, bool recurse)Node
CreateChildSp()Nodeinline
CreateChildSp(const char *name)Nodeinline
DECLARE_FACTORY(Node, Node)Node
DECLARE_FACTORY_MANAGER(Node)Node
DECLARE_NODE(Button, Widget)Button
Widget::DECLARE_NODE(Widget, Node)Widget
DECLARE_OBJECT(Node, Object)Node
DECLARE_SCRIPT_LINK_BASE(Node)Node
Deleter(Node *node)Nodestatic
Destroy()Nodevirtual
DestroyAllChildren()Node
DestroyDeferred()Node
Destruct(Node *node)Nodestatic
Detach(bool keepWorldTransform=false)Node
DisconnectSignal(const std::string &name, Node *listener)Node
DoChildrenHaveUniqueNames() constNode
Doom()Node
DrawCustomProperty(Property &prop)Objectinlinevirtual
EditorTick(float deltaTime)Nodevirtual
EmitSignal(const std::string &name, const std::vector< Datum > &args)Node
EnableLateTick(bool enable)Node
EnableRightClickPress(bool enable)Button
EnableScissor(bool enable)Widget
EnableTick(bool enable)Node
EndOverlap(Primitive3D *thisComp, Primitive3D *otherComp)Nodevirtual
EnsurePersistentUuid()Node
Equals(const Object *rhs) constObjectinlinevirtual
FindAncestor(const std::string &name)Node
FindChild(const std::string &name, bool recurse) constNode
FindChild(const std::string &name, bool recurse)Nodeinline
FindChildIndex(const std::string &name) constNode
FindChildIndex(Node *child) constNode
FindChildWithTag(const std::string &name, bool recurse) constNode
FindDescendant(const std::string &name)Node
FindNetFunc(const char *name)Node
FindNetFunc(uint16_t index)Node
FindParentNodeIndex() constNode
FitInsideParent()Widget
ForceReplication()Node
ForEach(T func, bool inverted=false)Nodeinline
GatherNetFuncs(std::vector< NetFunc > &outFuncs)Nodevirtual
GatherProperties(std::vector< Property > &props) overrideButtonvirtual
GatherPropertyOverrides(std::vector< Property > &outOverrides)Node
GatherReplicatedData(std::vector< NetDatum > &outData)Nodevirtual
GetAbsoluteScale() constWidgetinline
GetAnchorMode() constWidget
GetAnchorRatio() constWidget
GetChild(int32_t index) constNode
GetChildByType(TypeId type) constNode
GetChildren() constNode
GetChildWidget(int32_t index)Widget
GetColor() constWidget
GetDimensions() constWidget
GetDrawData()Nodevirtual
GetField(const std::string &key)Node
GetField(int32_t key)Node
GetHeight() constWidget
GetHitCheckId() constNode
GetHoveredColor()Button
GetHoveredTexture()Button
GetLastTickedFrame() constNode
GetLockedColor()Button
GetLockedTexture()Button
GetName() constNode
GetNavDown()Button
GetNavLeft()Button
GetNavRight()Button
GetNavUp()Button
GetNetId() constNode
GetNodeId() constNode
GetNormalColor()Button
GetNormalTexture()Button
GetNumChildren() constNode
GetOffset() constWidget
GetOpacity() constWidget
GetOpacityFloat() constWidget
GetOwningHost() constNode
GetParent()Node
GetParent() constNode
GetParentHeight() constWidget
GetParentWidget()Widget
GetParentWidget() constWidget
GetParentWidth() constWidget
GetPersistentUuid() constNode
GetPivot() constWidget
GetPosition() constWidget
GetPressedColor()Button
GetPressedTexture()Button
GetQuad()Button
GetRect()Widget
GetReplicatedData()Node
GetRoot()Node
GetRotation() constWidget
GetScale() constWidget
GetScene()Node
GetScissorRect() constWidget
GetScript()Node
GetSelectedButton()Buttonstatic
GetSelfPtr() constNodeinline
GetSize() constWidget
GetState()Button
GetSubRoot()Node
GetTargetScreen() constNodeinline
GetText()Button
GetTextString() constButton
GetTooltipDescription() constWidget
GetTooltipName() constWidget
GetTransform()Widget
GetTypeName() constNodevirtual
GetUseGameResolution() constWidget
GetUvOffset() constButton
GetUvScale() constButton
GetVertexType() const overrideWidgetvirtual
GetWidth() constWidget
GetWorld()Node
GetX() constWidget
GetY() constWidget
HandlePropChange(Datum *datum, uint32_t index, const void *newValue)Buttonprotectedstatic
HasAncestor(Node *node)Node
HasAuthority() constNode
HasAwoken() constNode
HasStarted() constNode
HasTag(const std::string &tag)Node
HasTooltip() constWidget
InstanceRuntimeId() const =0Objectpure virtual
InterfaceToNormalized(float interfaceCoord, float interfaceSize)Widgetstatic
InvokeNetFunc(const char *name)Node
InvokeNetFunc(const char *name, Datum param0)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6)Node
InvokeNetFunc(const char *name, Datum param0, Datum param1, Datum param2, Datum param3, Datum param4, Datum param5, Datum param6, Datum param7)Node
InvokeNetFunc(const char *name, const std::vector< Datum > &params)Node
Is(RuntimeId id) constObjectinlinevirtual
Is(const char *name) constObjectinlinevirtual
IsActive(bool recurse=false) constNode
IsAlwaysRelevant() constNode
IsDefault() constNode
IsDestroyed() constNode
IsDirty() constWidget
IsDoomed() constNode
IsForeign() constNode
IsLateTickEnabled() constNode
IsLight3D() constNodevirtual
IsLocallyControlled() constNode
IsMouseInside(Rect rect)Widgetstatic
IsNode3D() constNodevirtual
IsOwned() constNode
IsPendingDestroy() constNode
IsPersistent() constNode
IsPrimitive3D() constNodevirtual
IsReplicated() constNode
IsRightClickPressEnabled()Button
IsSceneLinked(bool ignoreInPie=true) constNode
IsSceneLinkedChild(bool ignoreInPie=true)Node
IsScissorEnabled() constWidget
IsSelected() constButton
IsTickEnabled() constNode
IsTransformReplicated() constNode
IsTransient() constNodevirtual
IsUserdataCreated() constNode
IsVisible(bool recurse=false) constNode
IsWidget() const overrideWidgetvirtual
IsWorldRoot() constNode
LoadStream(Stream &stream, Platform platform, uint32_t version)Nodevirtual
mAbsoluteScaleWidgetprotected
mActiveNodeprotected
mActiveMarginsWidgetprotected
mAlwaysRelevantNodeprotected
mAnchorModeWidgetprotected
MarkClean()Widget
MarkDirty()Widgetvirtual
mAutoSizeTextButtonprotected
mChildNameMapNodeprotected
mChildrenNodeprotected
mColorWidgetprotected
mDefaultNodeprotected
mDestroyedNodeprotected
mForceReplicateNodeprotected
mHasAwokenNodeprotected
mHasStartedNodeprotected
mHoveredColorButtonprotected
mHoveredTextureButtonprotected
mLastTickedFrameNodeprotected
mLateTickNodeprotected
mLockedColorButtonprotected
mLockedTextureButtonprotected
mNameNodeprotected
mNavDownButtonprotected
mNavLeftButtonprotected
mNavRightButtonprotected
mNavUpButtonprotected
mNetIdNodeprotected
mNodeIdNodeprotected
mNormalColorButtonprotected
mNormalTextureButtonprotected
mOffsetWidgetprotected
mOpacityWidgetprotected
MoveToMousePosition()Widget
mOwningHostNodeprotected
mParentNodeprotected
mPersistentNodeprotected
mPersistentUuidNodeprotected
mPivotWidgetprotected
mPressedColorButtonprotected
mPressedTextureButtonprotected
mQuadButtonprotected
mRectWidgetprotected
mReplicateNodeprotected
mReplicatedDataNodeprotected
mReplicateTransformNodeprotected
mRightClickPressButtonprotected
mRotationWidgetprotected
mScaleWidgetprotected
mSceneNodeprotected
mScissorRectWidgetprotected
mScriptNodeprotected
mScriptFileNodeprotected
mSelfNodeprotected
mSignalMapNodeprotected
mSizeWidgetprotected
mStateButtonprotected
mTagsNodeprotected
mTargetScreenNodeprotected
mTextButtonprotected
mTextPaddingRatioButtonprotected
mTickEnabledNodeprotected
mTooltipDescriptionWidgetprotected
mTooltipNameWidgetprotected
mTransformWidgetprotected
mTransientNodeprotected
mUseGameResolutionWidgetprotected
mUseQuadStateColorButtonprotected
mUserdataCreatedNodeprotected
mUseScissorWidgetprotected
mUseTextStateColorButtonprotected
mUvOffsetButtonprotected
mUvScaleButtonprotected
mVisibleNodeprotected
mWorldNodeprotected
NeedsForcedReplication()Node
Node()Node
OnCollision(Primitive3D *thisComp, Primitive3D *otherComp, glm::vec3 impactPoint, glm::vec3 impactNormal, btPersistentManifold *manifold)Nodevirtual
OnInstanced()Nodevirtual
OnRep_OwningHost(Datum *datum, uint32_t index, const void *newValue)Nodeprotectedstatic
PixelsToRatioX(float x) constWidgetprotected
PixelsToRatioY(float y) constWidgetprotected
PopScissor()Widgetprotected
PrepareTick(std::vector< NodePtrWeak > &outTickNodes, bool game, bool recurse) overrideWidgetvirtual
PreRender() overrideButtonvirtual
ProcessPendingDestroys()Nodestatic
PushScissor()Widgetprotected
QueryInterface(RuntimeId id) constObjectinlinevirtual
RatioToPixelsX(float x) constWidgetprotected
RatioToPixelsY(float y) constWidgetprotected
RegisterNetFuncs(Node *node)Nodestatic
RemoveChild(Node *child)Node
RemoveChild(int32_t index)Node
RemoveChild(const SharedPtr< Node > &child)Nodeinline
RemoveTag(const std::string &tag)Node
Render() overrideWidgetvirtual
Node::Render(PipelineConfig pipelineConfig)Nodevirtual
RenderSelected(bool renderChildren)Node
RenderShadow()Node
RuntimeName() const =0Objectpure virtual
RuntimeParentName() const =0Objectpure virtual
sAnchorModeStringsWidgetprotectedstatic
SaveStream(Stream &stream, Platform platform)Nodevirtual
SendNetFunc(NetFunc *func, uint32_t numParams, const Datum **params)Nodeprotected
SetActive(bool active)Nodevirtual
SetAlwaysRelevant(bool alwaysRelevant)Node
SetAnchorMode(AnchorMode anchorMode)Widget
SetBottomMargin(float bottom)Widget
SetColor(glm::vec4 color)Widgetvirtual
SetDefault(bool isDefault)Node
SetDimensions(float width, float height)Widgetvirtual
SetDimensions(glm::vec2 dimensions)Widget
SetField(const std::string &name, const Datum &value)Node
SetField(int32_t key, const Datum &value)Node
SetFullScreen()Widget
SetHandleGamepad(bool inHandle)Buttonstatic
SetHandleKeyboard(bool inHandle)Buttonstatic
SetHandleMouse(bool inHandle)Buttonstatic
SetHeight(float height)Widget
SetHeightRatio(float height)Widget
SetHitCheckId(uint32_t id)Node
SetHoveredColor(glm::vec4 color)Button
SetHoveredTexture(Texture *texture)Button
SetLeftMargin(float left)Widget
SetLockedColor(glm::vec4 color)Button
SetLockedTexture(Texture *texture)Button
SetMargins(float left, float top, float right, float bottom)Widget
SetName(const std::string &newName)Node
SetNavDown(Node *down)Button
SetNavLeft(Node *left)Button
SetNavRight(Node *right)Button
SetNavUp(Node *up)Button
SetNetId(NetId id)Node
SetNormalColor(glm::vec4 color)Button
SetNormalTexture(Texture *texture)Button
SetOffset(float x, float y)Widget
SetOpacity(uint8_t opacity)Widget
SetOpacityFloat(float opacity)Widget
SetOwningHost(NetHostId hostId, bool setAsPawn=false)Node
SetParent(Node *parent) overrideWidgetprotectedvirtual
SetPersistent(bool persistent)Node
SetPersistentUuid(uint64_t uuid)Node
SetPivot(glm::vec2 pivot)Widget
SetPosition(float x, float y)Widgetvirtual
SetPosition(glm::vec2 position)Widget
SetPressedColor(glm::vec4 color)Button
SetPressedTexture(Texture *texture)Button
SetRatios(float x, float y, float width, float height)Widget
SetRect(float x, float y, float width, float height)Widget
SetRect(glm::vec2 position, glm::vec2 dimensions)Widget
SetRect(Rect rect)Widget
SetReplicate(bool replicate)Node
SetReplicateTransform(bool repTransform)Node
SetRightMargin(float right)Widget
SetRotation(float degrees)Widget
SetScale(glm::vec2 scale)Widget
SetScene(Scene *scene)Node
SetScissor(Rect &area)Widgetprotected
SetScriptFile(const std::string &fileName)Node
SetSelectedButton(Button *button)Buttonstatic
SetSize(float x, float y)Widget
SetState(ButtonState newState)Buttonvirtual
SetTargetScreen(uint8_t screen)Nodeinline
SetTextString(const std::string &newTextString)Buttonvirtual
SetTooltipDescription(const std::string &description)Widget
SetTooltipName(const std::string &name)Widget
SetTopMargin(float top)Widget
SetTransient(bool transient)Node
SetUseGameResolution(bool use)Widget
SetUseQuadStateColor(bool inUse)Button
SetUserdataCreated(bool created)Node
SetUseTextStateColor(bool inUse)Button
SetUvOffset(glm::vec2 offset)Button
SetUvScale(glm::vec2 scale)Button
SetVisible(bool visible) overrideWidgetvirtual
SetWidth(float width)Widget
SetWidthRatio(float width)Widget
SetWorld(World *world, bool subRoot)Nodevirtual
SetX(float x)Widget
SetXRatio(float x)Widget
SetY(float y)Widget
SetYRatio(float y)Widget
sHandleGamepadInputButtonprotectedstatic
sHandleKeyboardInputButtonprotectedstatic
sHandleMouseInputButtonprotectedstatic
ShouldHandleInput()Widgetvirtual
sNextNodeIdNodeprotectedstatic
sPendingDestroySetNodeprotectedstatic
sSelButtonChangedThisFrameButtonprotectedstatic
sSelectedButtonButtonprotectedstatic
Start() overrideWidgetvirtual
StaticUpdate()Buttonstatic
Stop()Nodevirtual
StretchX() constWidgetinline
StretchY() constWidgetinline
sTypeNetFuncMapNodeprotectedstatic
sWidgetToCleanWidgetprotectedstatic
Tick(float deltaTime) overrideButtonvirtual
TickCommon(float deltaTime)Nodeprotected
Traverse(T func, bool inverted=false)Nodeinline
UpdateAppearance()Button
UpdateColor()Widget
UpdateRect()Widget
ValidateUniqueChildName(Node *newChild)Nodeprotected
Widget()Widget
~Node()Nodevirtual
~Object()=defaultObjectvirtual