Polyphase Game Engine
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Gizmos Member List

This is the complete list of members for Gizmos, including all inherited members.

BeginFrame()Gizmosstatic
DrawCube(glm::vec3 center, glm::vec3 size)Gizmosstatic
DrawFrustum(const glm::mat4 &viewProjectionMatrix)Gizmosstatic
DrawLine(glm::vec3 from, glm::vec3 to)Gizmosstatic
DrawLineList(const glm::vec3 *points, uint32_t count)Gizmosstatic
DrawLineStrip(const glm::vec3 *points, uint32_t count)Gizmosstatic
DrawMesh(StaticMesh *mesh, glm::vec3 position, glm::vec3 rotation=glm::vec3(0.0f), glm::vec3 scale=glm::vec3(1.0f))Gizmosstatic
DrawRay(glm::vec3 origin, glm::vec3 direction)Gizmosstatic
DrawSphere(glm::vec3 center, float radius)Gizmosstatic
DrawWireCube(glm::vec3 center, glm::vec3 size)Gizmosstatic
DrawWireMesh(StaticMesh *mesh, glm::vec3 position, glm::vec3 rotation=glm::vec3(0.0f), glm::vec3 scale=glm::vec3(1.0f))Gizmosstatic
DrawWireSphere(glm::vec3 center, float radius)Gizmosstatic
GetColor()Gizmosstatic
GetLines()Gizmosstatic
GetMatrix()Gizmosstatic
GetSolidDraws()Gizmosstatic
GetWireDraws()Gizmosstatic
IsEnabled()Gizmosstatic
ResetState()Gizmosstatic
SetColor(glm::vec4 color)Gizmosstatic
SetMatrix(const glm::mat4 &matrix)Gizmosstatic