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Polyphase Game Engine
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This is the complete list of members for Gizmos, including all inherited members.
| BeginFrame() | Gizmos | static |
| DrawCube(glm::vec3 center, glm::vec3 size) | Gizmos | static |
| DrawFrustum(const glm::mat4 &viewProjectionMatrix) | Gizmos | static |
| DrawLine(glm::vec3 from, glm::vec3 to) | Gizmos | static |
| DrawLineList(const glm::vec3 *points, uint32_t count) | Gizmos | static |
| DrawLineStrip(const glm::vec3 *points, uint32_t count) | Gizmos | static |
| DrawMesh(StaticMesh *mesh, glm::vec3 position, glm::vec3 rotation=glm::vec3(0.0f), glm::vec3 scale=glm::vec3(1.0f)) | Gizmos | static |
| DrawRay(glm::vec3 origin, glm::vec3 direction) | Gizmos | static |
| DrawSphere(glm::vec3 center, float radius) | Gizmos | static |
| DrawWireCube(glm::vec3 center, glm::vec3 size) | Gizmos | static |
| DrawWireMesh(StaticMesh *mesh, glm::vec3 position, glm::vec3 rotation=glm::vec3(0.0f), glm::vec3 scale=glm::vec3(1.0f)) | Gizmos | static |
| DrawWireSphere(glm::vec3 center, float radius) | Gizmos | static |
| GetColor() | Gizmos | static |
| GetLines() | Gizmos | static |
| GetMatrix() | Gizmos | static |
| GetSolidDraws() | Gizmos | static |
| GetWireDraws() | Gizmos | static |
| IsEnabled() | Gizmos | static |
| ResetState() | Gizmos | static |
| SetColor(glm::vec4 color) | Gizmos | static |
| SetMatrix(const glm::mat4 &matrix) | Gizmos | static |