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Polyphase Game Engine
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This is the complete list of members for Maths, including all inherited members.
| Approach(float source, float target, float speed, float deltaTime) | Maths | static |
| Approach(glm::vec3 source, glm::vec3 target, float speed, float deltaTime) | Maths | static |
| Approach(glm::vec4 source, glm::vec4 target, float speed, float deltaTime) | Maths | static |
| ApproachAngle(float source, float target, float speed, float deltaTime) | Maths | static |
| Damp(float source, float target, float smoothing, float deltaTime) | Maths | static |
| Damp(glm::vec3 source, glm::vec3 target, float smoothing, float deltaTime) | Maths | static |
| Damp(glm::vec4 source, glm::vec4 target, float smoothing, float deltaTime) | Maths | static |
| DampAngle(float source, float target, float smoothing, float deltaTime) | Maths | static |
| ENGINE_UUID_BASE | Maths | static |
| ExtractPosition(const glm::mat4 &mat) | Maths | static |
| ExtractRotation(const glm::mat4 &mat) | Maths | static |
| ExtractScale(const glm::mat4 &mat) | Maths | static |
| GenerateAssetUuid() | Maths | static |
| IsPowerOfTwo(uint32_t number) | Maths | static |
| LinearToSrgb(const glm::vec4 &linearColor) | Maths | static |
| Map(float inX, float inMin, float inMax, float outMin, float outMax) | Maths | static |
| MapClamped(float inX, float inMin, float inMax, float outMin, float outMax) | Maths | static |
| NormalizeRange(float value, float start, float end) | Maths | static |
| QuatToVector(glm::quat quat) | Maths | static |
| RandIndexWeighted(const std::vector< float > &weights) | Maths | static |
| RandRange(T min, T max) | Maths | inlinestatic |
| RandRange(float min, float max) | Maths | static |
| RandRange(float min, float max) | Maths | static |
| RotateYawTowardDirection(float srcYaw, glm::vec3 dir, float speed, float deltaTime) | Maths | static |
| RotationToVector(glm::vec3 rotation) | Maths | static |
| SafeNormalize(glm::vec3 vector) | Maths | static |
| SeedRand(uint32_t seed) | Maths | static |
| SrgbToLinear(glm::vec4 srgbColor) | Maths | static |
| VectorToQuat(glm::vec3 direction) | Maths | static |
| VectorToRotation(glm::vec3 direction) | Maths | static |
| WindRelativeAngle(float angle0, float angle1) | Maths | static |