Polyphase Game Engine
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NetworkManager Member List

This is the complete list of members for NetworkManager, including all inherited members.

AddNetNode(Node *node, NetId netId)NetworkManager
BeginSessionSearch()NetworkManager
CloseSession()NetworkManager
Connect(const char *ipAddress, uint16_t port=OCT_DEFAULT_PORT)NetworkManager
Connect(uint32_t ipAddress, uint16_t port=OCT_DEFAULT_PORT)NetworkManager
Connect(const NetHost &host)NetworkManager
Create()NetworkManagerstatic
Destroy()NetworkManagerstatic
Disconnect()NetworkManager
EnableIncrementalReplication(bool enable)NetworkManager
EnableNetRelevancy(bool enable)NetworkManager
EnableReliableReplication(bool reliable)NetworkManager
EnableSessionBroadcast(bool enable)NetworkManager
EndSessionSearch()NetworkManager
FindNetClient(NetHostId id)NetworkManager
FlushSendBuffers()NetworkManager
Get()NetworkManagerstatic
GetBytesReceived() constNetworkManager
GetBytesSent() constNetworkManager
GetClients() constNetworkManager
GetDownloadRate() constNetworkManager
GetHostId() constNetworkManager
GetMaxClients()NetworkManager
GetNetNode(NetId netId)NetworkManager
GetNetNodeMap() constNetworkManager
GetNetStatus() constNetworkManager
GetPawn(NetHostId id)NetworkManager
GetRelevancyDistanceSquared() constNetworkManager
GetReplicationInterval() constNetworkManager
GetSessionName() constNetworkManager
GetSessions() constNetworkManager
GetUploadRate() constNetworkManager
HandleAccept(NetHostId assignedId)NetworkManager
HandleAck(NetHost host, uint16_t sequenceNumber)NetworkManager
HandleBroadcast(NetHost host, uint32_t gameCode, uint32_t version, const char *name, uint8_t maxPlayers, uint8_t numPlayers)NetworkManager
HandleConnect(NetHost host, uint32_t gameCode, uint32_t version)NetworkManager
HandleDisconnect(NetHost host)NetworkManager
HandleKick(NetMsgKick::Reason reason)NetworkManager
HandleReady(NetHost host)NetworkManager
HandleReject(NetMsgReject::Reason reason)NetworkManager
Initialize()NetworkManager
IsAuthority() constNetworkManager
IsClient() constNetworkManager
IsIncrementalReplicationEnabled() constNetworkManager
IsLocal() constNetworkManager
IsLoggedIn() constNetworkManager
IsReliableReplicationEnabled() constNetworkManager
IsSearching() constNetworkManager
IsServer() constNetworkManager
IsSessionBroadcastEnabled() constNetworkManager
JoinSession(const NetSession &session)NetworkManager
Kick(NetHostId hostId, NetMsgKick::Reason reason)NetworkManager
Login()NetworkManager
Logout()NetworkManager
OpenSession(const NetSessionOpenOptions &options)NetworkManager
PostTickUpdate(float deltaTime)NetworkManager
PreTickUpdate(float deltaTime)NetworkManager
RecvFrom(char *buffer, uint32_t size, NetHost &outHost)NetworkManager
RemoveNetNode(Node *node)NetworkManager
ResendOutgoingReliablePackets(NetHostProfile *hostProfile)NetworkManager
ResendPacket(NetHostProfile *hostProfile, ReliablePacket &packet)NetworkManager
SendDestroyMessage(Node *node, NetClient *client)NetworkManager
SendInvokeMsg(NetMsgInvoke &msg, Node *node, NetFunc *func, uint32_t numParams, const Datum **params)NetworkManager
SendInvokeMsg(Node *node, NetFunc *func, uint32_t numParams, const Datum **params)NetworkManager
SendInvokeScriptMsg(Script *script, ScriptNetFunc *func, uint32_t numParams, const Datum **params)NetworkManager
SendMessage(const NetMsg *netMsg, NetHostId receiverId)NetworkManager
SendMessage(const NetMsg *netMsg, NetHostProfile *hostProfile)NetworkManager
SendMessageImmediate(const NetHost &host, const NetMsg *netMsg)NetworkManager
SendMessageToAllClients(const NetMsg *netMsg)NetworkManager
SendMessageToAllRelevantClients(const NetMsg *netMsg, NetId nodeNetId)NetworkManager
SendReplicateMsg(NetMsgReplicate &repMsg, uint32_t &numVars, NetHostId hostId)NetworkManager
SendSpawnMessage(Node *node, NetClient *client)NetworkManager
SendTo(const NetHost &host, const char *buffer, uint32_t size)NetworkManager
SetAcceptCallback(NetCallbackAcceptFP cb)NetworkManagerinline
SetConnectCallback(NetCallbackConnectFP cb)NetworkManagerinline
SetDisconnectCallback(NetCallbackDisconnectFP cb)NetworkManagerinline
SetKickCallback(NetCallbackKickFP cb)NetworkManagerinline
SetPawn(NetHostId id, Node *pawn)NetworkManager
SetRejectCallback(NetCallbackRejectFP cb)NetworkManagerinline
SetRelevancyDistance(float dist)NetworkManager
SetReplicationInterval(float interval)NetworkManager
SetScriptAcceptCallback(const ScriptFunc &func)NetworkManagerinline
SetScriptConnectCallback(const ScriptFunc &func)NetworkManagerinline
SetScriptDisconnectCallback(const ScriptFunc &func)NetworkManagerinline
SetScriptKickCallback(const ScriptFunc &func)NetworkManagerinline
SetScriptRejectCallback(const ScriptFunc &func)NetworkManagerinline
Shutdown()NetworkManager
UpdateSearch()NetworkManager