| AddNetNode(Node *node, NetId netId) | NetworkManager | |
| BeginSessionSearch() | NetworkManager | |
| CloseSession() | NetworkManager | |
| Connect(const char *ipAddress, uint16_t port=OCT_DEFAULT_PORT) | NetworkManager | |
| Connect(uint32_t ipAddress, uint16_t port=OCT_DEFAULT_PORT) | NetworkManager | |
| Connect(const NetHost &host) | NetworkManager | |
| Create() | NetworkManager | static |
| Destroy() | NetworkManager | static |
| Disconnect() | NetworkManager | |
| EnableIncrementalReplication(bool enable) | NetworkManager | |
| EnableNetRelevancy(bool enable) | NetworkManager | |
| EnableReliableReplication(bool reliable) | NetworkManager | |
| EnableSessionBroadcast(bool enable) | NetworkManager | |
| EndSessionSearch() | NetworkManager | |
| FindNetClient(NetHostId id) | NetworkManager | |
| FlushSendBuffers() | NetworkManager | |
| Get() | NetworkManager | static |
| GetBytesReceived() const | NetworkManager | |
| GetBytesSent() const | NetworkManager | |
| GetClients() const | NetworkManager | |
| GetDownloadRate() const | NetworkManager | |
| GetHostId() const | NetworkManager | |
| GetMaxClients() | NetworkManager | |
| GetNetNode(NetId netId) | NetworkManager | |
| GetNetNodeMap() const | NetworkManager | |
| GetNetStatus() const | NetworkManager | |
| GetPawn(NetHostId id) | NetworkManager | |
| GetRelevancyDistanceSquared() const | NetworkManager | |
| GetReplicationInterval() const | NetworkManager | |
| GetSessionName() const | NetworkManager | |
| GetSessions() const | NetworkManager | |
| GetUploadRate() const | NetworkManager | |
| HandleAccept(NetHostId assignedId) | NetworkManager | |
| HandleAck(NetHost host, uint16_t sequenceNumber) | NetworkManager | |
| HandleBroadcast(NetHost host, uint32_t gameCode, uint32_t version, const char *name, uint8_t maxPlayers, uint8_t numPlayers) | NetworkManager | |
| HandleConnect(NetHost host, uint32_t gameCode, uint32_t version) | NetworkManager | |
| HandleDisconnect(NetHost host) | NetworkManager | |
| HandleKick(NetMsgKick::Reason reason) | NetworkManager | |
| HandleReady(NetHost host) | NetworkManager | |
| HandleReject(NetMsgReject::Reason reason) | NetworkManager | |
| Initialize() | NetworkManager | |
| IsAuthority() const | NetworkManager | |
| IsClient() const | NetworkManager | |
| IsIncrementalReplicationEnabled() const | NetworkManager | |
| IsLocal() const | NetworkManager | |
| IsLoggedIn() const | NetworkManager | |
| IsReliableReplicationEnabled() const | NetworkManager | |
| IsSearching() const | NetworkManager | |
| IsServer() const | NetworkManager | |
| IsSessionBroadcastEnabled() const | NetworkManager | |
| JoinSession(const NetSession &session) | NetworkManager | |
| Kick(NetHostId hostId, NetMsgKick::Reason reason) | NetworkManager | |
| Login() | NetworkManager | |
| Logout() | NetworkManager | |
| OpenSession(const NetSessionOpenOptions &options) | NetworkManager | |
| PostTickUpdate(float deltaTime) | NetworkManager | |
| PreTickUpdate(float deltaTime) | NetworkManager | |
| RecvFrom(char *buffer, uint32_t size, NetHost &outHost) | NetworkManager | |
| RemoveNetNode(Node *node) | NetworkManager | |
| ResendOutgoingReliablePackets(NetHostProfile *hostProfile) | NetworkManager | |
| ResendPacket(NetHostProfile *hostProfile, ReliablePacket &packet) | NetworkManager | |
| SendDestroyMessage(Node *node, NetClient *client) | NetworkManager | |
| SendInvokeMsg(NetMsgInvoke &msg, Node *node, NetFunc *func, uint32_t numParams, const Datum **params) | NetworkManager | |
| SendInvokeMsg(Node *node, NetFunc *func, uint32_t numParams, const Datum **params) | NetworkManager | |
| SendInvokeScriptMsg(Script *script, ScriptNetFunc *func, uint32_t numParams, const Datum **params) | NetworkManager | |
| SendMessage(const NetMsg *netMsg, NetHostId receiverId) | NetworkManager | |
| SendMessage(const NetMsg *netMsg, NetHostProfile *hostProfile) | NetworkManager | |
| SendMessageImmediate(const NetHost &host, const NetMsg *netMsg) | NetworkManager | |
| SendMessageToAllClients(const NetMsg *netMsg) | NetworkManager | |
| SendMessageToAllRelevantClients(const NetMsg *netMsg, NetId nodeNetId) | NetworkManager | |
| SendReplicateMsg(NetMsgReplicate &repMsg, uint32_t &numVars, NetHostId hostId) | NetworkManager | |
| SendSpawnMessage(Node *node, NetClient *client) | NetworkManager | |
| SendTo(const NetHost &host, const char *buffer, uint32_t size) | NetworkManager | |
| SetAcceptCallback(NetCallbackAcceptFP cb) | NetworkManager | inline |
| SetConnectCallback(NetCallbackConnectFP cb) | NetworkManager | inline |
| SetDisconnectCallback(NetCallbackDisconnectFP cb) | NetworkManager | inline |
| SetKickCallback(NetCallbackKickFP cb) | NetworkManager | inline |
| SetPawn(NetHostId id, Node *pawn) | NetworkManager | |
| SetRejectCallback(NetCallbackRejectFP cb) | NetworkManager | inline |
| SetRelevancyDistance(float dist) | NetworkManager | |
| SetReplicationInterval(float interval) | NetworkManager | |
| SetScriptAcceptCallback(const ScriptFunc &func) | NetworkManager | inline |
| SetScriptConnectCallback(const ScriptFunc &func) | NetworkManager | inline |
| SetScriptDisconnectCallback(const ScriptFunc &func) | NetworkManager | inline |
| SetScriptKickCallback(const ScriptFunc &func) | NetworkManager | inline |
| SetScriptRejectCallback(const ScriptFunc &func) | NetworkManager | inline |
| Shutdown() | NetworkManager | |
| UpdateSearch() | NetworkManager | |