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Polyphase Game Engine
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This is the complete list of members for NodeGraph, including all inherited members.
| AddLink(GraphPinId outputPinId, GraphPinId inputPinId) | NodeGraph | |
| AddNode(TypeId nodeType) | NodeGraph | |
| AllocLinkId() | NodeGraph | inline |
| AllocNodeId() | NodeGraph | inline |
| AllocPinId() | NodeGraph | inline |
| Clear() | NodeGraph | |
| CopyFrom(const NodeGraph &other) | NodeGraph | |
| FindInputNode(const char *inputName) const | NodeGraph | |
| FindLink(GraphLinkId id) const | NodeGraph | |
| FindLinkByInputPin(GraphPinId inputPinId) const | NodeGraph | |
| FindNode(GraphNodeId id) const | NodeGraph | |
| FindOutputNode() const | NodeGraph | |
| FindPin(GraphPinId id) const | NodeGraph | |
| FindPinOwner(GraphPinId id) const | NodeGraph | |
| GetDomainName() const | NodeGraph | inline |
| GetGraphName() const | NodeGraph | inline |
| GetLinks() const | NodeGraph | inline |
| GetNodes() const | NodeGraph | inline |
| GetNumLinks() const | NodeGraph | inline |
| GetNumNodes() const | NodeGraph | inline |
| GetOutputValue(uint32_t pinIndex) const | NodeGraph | |
| GetOwnerNode() const | NodeGraph | inline |
| InsertNode(GraphNode *node) | NodeGraph | |
| LoadStream(Stream &stream, uint32_t version) | NodeGraph | |
| mExecutedPinIds | NodeGraph | |
| NodeGraph() | NodeGraph | |
| RemoveLink(GraphLinkId id) | NodeGraph | |
| RemoveNode(GraphNodeId id) | NodeGraph | |
| SaveStream(Stream &stream) | NodeGraph | |
| SetDomainName(const std::string &name) | NodeGraph | inline |
| SetGraphName(const std::string &name) | NodeGraph | inline |
| SetInputAsset(const char *inputName, Asset *value) | NodeGraph | |
| SetInputAudio3D(const char *inputName, Node *value) | NodeGraph | |
| SetInputBool(const char *inputName, bool value) | NodeGraph | |
| SetInputByte(const char *inputName, uint8_t value) | NodeGraph | |
| SetInputColor(const char *inputName, const glm::vec4 &value) | NodeGraph | |
| SetInputFloat(const char *inputName, float value) | NodeGraph | |
| SetInputInt(const char *inputName, int32_t value) | NodeGraph | |
| SetInputNode(const char *inputName, Node *value) | NodeGraph | |
| SetInputNode3D(const char *inputName, Node *value) | NodeGraph | |
| SetInputQuad(const char *inputName, Node *value) | NodeGraph | |
| SetInputScene(const char *inputName, Asset *value) | NodeGraph | |
| SetInputShort(const char *inputName, int16_t value) | NodeGraph | |
| SetInputSpline3D(const char *inputName, Node *value) | NodeGraph | |
| SetInputString(const char *inputName, const char *value) | NodeGraph | |
| SetInputText(const char *inputName, Node *value) | NodeGraph | |
| SetInputVector(const char *inputName, const glm::vec3 &value) | NodeGraph | |
| SetInputVector2D(const char *inputName, const glm::vec2 &value) | NodeGraph | |
| SetInputWidget(const char *inputName, Node *value) | NodeGraph | |
| SetOwnerNode(Node *node) | NodeGraph | inline |
| WouldCreateCycle(GraphNodeId fromNodeId, GraphNodeId toNodeId) const | NodeGraph | |
| ~NodeGraph() | NodeGraph |