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Polyphase Game Engine
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This is the complete list of members for Object, including all inherited members.
| As() const | Object | inline |
| ClassRuntimeName() | Object | inlinestatic |
| DrawCustomProperty(Property &prop) | Object | inlinevirtual |
| Equals(const Object *rhs) const | Object | inlinevirtual |
| GatherProperties(std::vector< Property > &props) | Object | inlinevirtual |
| InstanceRuntimeId() const =0 | Object | pure virtual |
| Is(RuntimeId id) const | Object | inlinevirtual |
| Is(const char *name) const | Object | inlinevirtual |
| QueryInterface(RuntimeId id) const | Object | inlinevirtual |
| RuntimeName() const =0 | Object | pure virtual |
| RuntimeParentName() const =0 | Object | pure virtual |
| ~Object()=default | Object | virtual |