Polyphase Game Engine
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PlayerInputSystem Member List

This is the complete list of members for PlayerInputSystem, including all inherited members.

AddBinding(const std::string &category, const std::string &name, const InputActionBinding &binding)PlayerInputSystem
AreInputActionsActive() constPlayerInputSystem
ClearBindings(const std::string &category, const std::string &name)PlayerInputSystem
ClearForcedDevice()PlayerInputSystem
Create()PlayerInputSystemstatic
Destroy()PlayerInputSystemstatic
FindAction(const std::string &category, const std::string &name)PlayerInputSystem
FindAction(const std::string &category, const std::string &name) constPlayerInputSystem
Get()PlayerInputSystemstatic
GetActions() constPlayerInputSystem
GetActionValue(const std::string &category, const std::string &name, int32_t playerIndex=-1) constPlayerInputSystem
GetDeviceChangeFrame() constPlayerInputSystem
GetLastActiveDevice() constPlayerInputSystem
GetPlayersConnected() constPlayerInputSystem
HasForcedDevice() constPlayerInputSystem
IsActionActive(const std::string &category, const std::string &name, int32_t playerIndex=-1) constPlayerInputSystem
IsEnabled() constPlayerInputSystem
LoadProjectActions()PlayerInputSystem
RegisterAction(const std::string &category, const std::string &name, TriggerMode mode=TriggerMode::SinglePress)PlayerInputSystem
SaveProjectActions()PlayerInputSystem
SetActionEvaluationEnabled(bool enabled)PlayerInputSystem
SetActions(const std::vector< InputAction > &actions)PlayerInputSystem
SetEnabled(bool enabled)PlayerInputSystem
SetForcedDevice(const InputDeviceDescriptor &device)PlayerInputSystem
SetTrigger(const std::string &category, const std::string &name, const InputActionTrigger &trigger)PlayerInputSystem
UnregisterAction(const std::string &category, const std::string &name)PlayerInputSystem
Update(float deltaTime)PlayerInputSystem
WasActionJustActivated(const std::string &category, const std::string &name, int32_t playerIndex=-1) constPlayerInputSystem
WasActionJustDeactivated(const std::string &category, const std::string &name, int32_t playerIndex=-1) constPlayerInputSystem