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Polyphase Game Engine
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This is the complete list of members for PlayerInputSystem, including all inherited members.
| AddBinding(const std::string &category, const std::string &name, const InputActionBinding &binding) | PlayerInputSystem | |
| ClearBindings(const std::string &category, const std::string &name) | PlayerInputSystem | |
| Create() | PlayerInputSystem | static |
| Destroy() | PlayerInputSystem | static |
| FindAction(const std::string &category, const std::string &name) | PlayerInputSystem | |
| FindAction(const std::string &category, const std::string &name) const | PlayerInputSystem | |
| Get() | PlayerInputSystem | static |
| GetActions() const | PlayerInputSystem | |
| GetActionValue(const std::string &category, const std::string &name, int32_t playerIndex=-1) const | PlayerInputSystem | |
| GetPlayersConnected() const | PlayerInputSystem | |
| IsActionActive(const std::string &category, const std::string &name, int32_t playerIndex=-1) const | PlayerInputSystem | |
| IsEnabled() const | PlayerInputSystem | |
| LoadProjectActions() | PlayerInputSystem | |
| RegisterAction(const std::string &category, const std::string &name, TriggerMode mode=TriggerMode::SinglePress) | PlayerInputSystem | |
| SaveProjectActions() | PlayerInputSystem | |
| SetEnabled(bool enabled) | PlayerInputSystem | |
| SetTrigger(const std::string &category, const std::string &name, const InputActionTrigger &trigger) | PlayerInputSystem | |
| UnregisterAction(const std::string &category, const std::string &name) | PlayerInputSystem | |
| Update(float deltaTime) | PlayerInputSystem | |
| WasActionJustActivated(const std::string &category, const std::string &name, int32_t playerIndex=-1) const | PlayerInputSystem | |
| WasActionJustDeactivated(const std::string &category, const std::string &name, int32_t playerIndex=-1) const | PlayerInputSystem |