Polyphase Game Engine
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RayTracer Member List

This is the complete list of members for RayTracer, including all inherited members.

BeginLightBake()RayTracer
BindBakeDiffuseDescriptorSet()RayTracerprotected
BindPathTraceDescriptorSet()RayTracerprotected
CreateDynamicRayTraceResources()RayTracer
CreateStaticRayTraceResources()RayTracer
DestroyDynamicRayTraceResources()RayTracer
DestroyStaticRayTraceResources()RayTracer
DispatchNextBakeDiffuse()RayTracerprotected
DispatchNextLightBake()RayTracerprotected
EndLightBake()RayTracer
FinalizeLightBake()RayTracerprotected
GetLightBakePhase() constRayTracer
GetLightBakeProgress()RayTracer
GetPathTraceImage()RayTracer
IsLightBakeInProgress()RayTracer
mAccumulatedFramesRayTracerprotected
mBakeAverageBufferRayTracerprotected
mBakedFrameRayTracerprotected
mBakeDiffuseDescriptorSetRayTracerprotected
mBakeDiffuseTriangleBufferRayTracerprotected
mBakingCompIndexRayTracerprotected
mLightBakeNodesRayTracerprotected
mLightBakePhaseRayTracerprotected
mLightBakeResultsRayTracerprotected
mLightBakeVertexBufferRayTracerprotected
mNextBakingCompIndexRayTracerprotected
mPathTraceDescriptorSetRayTracerprotected
mPathTraceImageRayTracerprotected
mPathTracePrevCameraPosRayTracerprotected
mPathTracePrevCameraRotRayTracerprotected
mRayTraceLightBufferRayTracerprotected
mRayTraceMeshBufferRayTracerprotected
mRayTraceTriangleBufferRayTracerprotected
mRayTraceUniformBufferRayTracerprotected
mTextureImagesRayTracerprotected
mTotalDiffusePassesRayTracerprotected
PathTraceWorld()RayTracer
ReadbackLightBakeResults()RayTracer
UpdateBakeVertexData()RayTracerprotected
UpdateLightBake()RayTracer
UpdateRayTracingScene(std::vector< RayTraceTriangle > &triangleData, std::vector< RayTraceMesh > &meshData, std::vector< RayTraceLight > &lightData, int32_t *outBakeMeshIndex=nullptr)RayTracerprotected