Polyphase Game Engine
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RayTracer Member List
This is the complete list of members for
RayTracer
, including all inherited members.
BeginLightBake
()
RayTracer
BindBakeDiffuseDescriptorSet
()
RayTracer
protected
BindPathTraceDescriptorSet
()
RayTracer
protected
CreateDynamicRayTraceResources
()
RayTracer
CreateStaticRayTraceResources
()
RayTracer
DestroyDynamicRayTraceResources
()
RayTracer
DestroyStaticRayTraceResources
()
RayTracer
DispatchNextBakeDiffuse
()
RayTracer
protected
DispatchNextLightBake
()
RayTracer
protected
EndLightBake
()
RayTracer
FinalizeLightBake
()
RayTracer
protected
GetLightBakePhase
() const
RayTracer
GetLightBakeProgress
()
RayTracer
GetPathTraceImage
()
RayTracer
IsLightBakeInProgress
()
RayTracer
mAccumulatedFrames
RayTracer
protected
mBakeAverageBuffer
RayTracer
protected
mBakedFrame
RayTracer
protected
mBakeDiffuseDescriptorSet
RayTracer
protected
mBakeDiffuseTriangleBuffer
RayTracer
protected
mBakingCompIndex
RayTracer
protected
mLightBakeNodes
RayTracer
protected
mLightBakePhase
RayTracer
protected
mLightBakeResults
RayTracer
protected
mLightBakeVertexBuffer
RayTracer
protected
mNextBakingCompIndex
RayTracer
protected
mPathTraceDescriptorSet
RayTracer
protected
mPathTraceImage
RayTracer
protected
mPathTracePrevCameraPos
RayTracer
protected
mPathTracePrevCameraRot
RayTracer
protected
mRayTraceLightBuffer
RayTracer
protected
mRayTraceMeshBuffer
RayTracer
protected
mRayTraceTriangleBuffer
RayTracer
protected
mRayTraceUniformBuffer
RayTracer
protected
mTextureImages
RayTracer
protected
mTotalDiffusePasses
RayTracer
protected
PathTraceWorld
()
RayTracer
ReadbackLightBakeResults
()
RayTracer
UpdateBakeVertexData
()
RayTracer
protected
UpdateLightBake
()
RayTracer
UpdateRayTracingScene
(std::vector< RayTraceTriangle > &triangleData, std::vector< RayTraceMesh > &meshData, std::vector< RayTraceLight > &lightData, int32_t *outBakeMeshIndex=nullptr)
RayTracer
protected
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1.9.8