Polyphase Game Engine
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Renderer Member List
This is the complete list of members for
Renderer
, including all inherited members.
AddDebugDraw
(const DebugDraw &draw)
Renderer
BeginLightBake
()
Renderer
Create
()
Renderer
static
Destroy
()
Renderer
static
DirtyAllWidgets
()
Renderer
Enable2dRendering
(bool enable)
Renderer
Enable3dRendering
(bool enable)
Renderer
EnableConsole
(bool enable)
Renderer
EnableFrustumCulling
(bool enable)
Renderer
EnableLightFade
(bool enable)
Renderer
EnablePathTracing
(bool enable)
Renderer
EnablePostProcessPass
(PostProcessPassId passId, bool enable)
Renderer
EnableProxyRendering
(bool enable)
Renderer
EnableStatsOverlay
(bool enable)
Renderer
EndLightBake
()
Renderer
GatherProperties
(std::vector< Property > &props)
Renderer
Get
()
Renderer
static
GetActiveScreenResolution
()
Renderer
GetBakeDiffuseDirectPasses
() const
Renderer
GetBakeDiffuseIndirectPasses
() const
Renderer
GetBakeIndirectIterations
() const
Renderer
GetBakeMaxBounces
() const
Renderer
GetBakeRaysPerVertex
() const
Renderer
GetBakeShadowBias
() const
Renderer
GetBlackTexture
()
Renderer
GetBoundsDebugMode
() const
Renderer
GetClearColor
() const
Renderer
GetColorScale
() const
Renderer
GetColorScaleInverse
() const
Renderer
GetConsoleWidget
()
Renderer
GetCurrentWorld
()
Renderer
GetDebugDraws
() const
Renderer
GetDebugMode
() const
Renderer
GetDefaultMaterial
()
Renderer
GetFrameIndex
() const
Renderer
GetFrameNumber
() const
Renderer
GetGlobalUiScale
() const
Renderer
GetGroundColor
() const
Renderer
GetLightBakeProgress
() const
Renderer
GetLightData
() const
Renderer
GetLightFadeLimit
() const
Renderer
GetLightFadeSpeed
() const
Renderer
GetMaxBounces
() const
Renderer
GetRaysPerPixel
() const
Renderer
GetResolutionScale
() const
Renderer
GetSceneViewport
(int32_t screenIdx=-1)
Renderer
GetScreenIndex
() const
Renderer
GetScreenResolution
(int32_t screen=-1)
Renderer
GetSelectedCheckerSize
() const
Renderer
GetSelectedColor
() const
Renderer
GetSkyHorizonColor
() const
Renderer
GetSkyZenithColor
() const
Renderer
GetStatsWidget
()
Renderer
GetViewport
(int32_t screenIdx=-1)
Renderer
GetViewportHeight
(int32_t screenIdx=-1)
Renderer
GetViewportWidth
(int32_t screenIdx=-1)
Renderer
GetViewportX
(int32_t screenIdx=-1)
Renderer
GetViewportY
(int32_t screenIdx=-1)
Renderer
Initialize
()
Renderer
Is2dRenderingEnabled
() const
Renderer
Is3dRenderingEnabled
() const
Renderer
IsConsoleEnabled
()
Renderer
IsFrustumCullingEnabled
() const
Renderer
IsLightBakeInProgress
() const
Renderer
IsLightFadeEnabled
() const
Renderer
IsPathTraceAccumulationEnabled
() const
Renderer
IsPathTracingEnabled
() const
Renderer
IsPostProcessPassEnabled
(PostProcessPassId passId) const
Renderer
IsProxyRenderingEnabled
() const
Renderer
IsRenderingFirstScreen
() const
Renderer
IsRenderingLastScreen
() const
Renderer
IsStatsOverlayEnabled
() const
Renderer
LoadDefaultFonts
()
Renderer
LoadDefaultMaterials
()
Renderer
LoadDefaultMeshes
()
Renderer
LoadDefaultTextures
()
Renderer
mBlackTexture
Renderer
mConeMesh
Renderer
mCubeMesh
Renderer
mCylinderMesh
Renderer
mDefaultColorAlphaTexture
Renderer
mDefaultColorTexture
Renderer
mDefaultMaterial
Renderer
mDefaultNormalTexture
Renderer
mDefaultORMTexture
Renderer
mEnvironmentMap
Renderer
mPlaneMesh
Renderer
mRoboto16
Renderer
mRoboto32
Renderer
mRobotoMono16
Renderer
mRobotoMono8
Renderer
mSphere112Mesh
Renderer
mSphereMesh
Renderer
mTorusMesh
Renderer
mWhiteTexture
Renderer
ProcessHitCheck
(World *world, int32_t x, int32_t y, uint32_t *outInstance=nullptr)
Renderer
RemoveDebugDrawsForNode
(Node *node)
Renderer
Render
(World *world, int32_t screenIndex)
Renderer
SetBoundsDebugMode
(BoundsDebugMode mode)
Renderer
SetClearColor
(const glm::vec4 &color)
Renderer
SetColorScale
(float colorScale)
Renderer
SetDebugMode
(DebugMode mode)
Renderer
SetEngineState
(EngineState *engineState)
Renderer
SetGlobalUiScale
(float scale)
Renderer
SetLightFadeLimit
(uint32_t limit)
Renderer
SetLightFadeSpeed
(float speed)
Renderer
SetResolutionScale
(float scale)
Renderer
SetSelectedCheckerSize
(float size)
Renderer
SetSelectedColor
(const glm::vec4 &color)
Renderer
~Renderer
()
Renderer
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1.9.8