Polyphase Game Engine
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Renderer Member List

This is the complete list of members for Renderer, including all inherited members.

AddDebugDraw(const DebugDraw &draw)Renderer
BeginLightBake()Renderer
Create()Rendererstatic
Destroy()Rendererstatic
DirtyAllWidgets()Renderer
Enable2dRendering(bool enable)Renderer
Enable3dRendering(bool enable)Renderer
EnableConsole(bool enable)Renderer
EnableFrustumCulling(bool enable)Renderer
EnableLightFade(bool enable)Renderer
EnablePathTracing(bool enable)Renderer
EnablePostProcessPass(PostProcessPassId passId, bool enable)Renderer
EnableProxyRendering(bool enable)Renderer
EnableStatsOverlay(bool enable)Renderer
EndLightBake()Renderer
GatherProperties(std::vector< Property > &props)Renderer
Get()Rendererstatic
GetActiveScreenResolution()Renderer
GetBakeDiffuseDirectPasses() constRenderer
GetBakeDiffuseIndirectPasses() constRenderer
GetBakeIndirectIterations() constRenderer
GetBakeMaxBounces() constRenderer
GetBakeRaysPerVertex() constRenderer
GetBakeShadowBias() constRenderer
GetBlackTexture()Renderer
GetBoundsDebugMode() constRenderer
GetClearColor() constRenderer
GetColorScale() constRenderer
GetColorScaleInverse() constRenderer
GetConsoleWidget()Renderer
GetCurrentWorld()Renderer
GetDebugDraws() constRenderer
GetDebugMode() constRenderer
GetDefaultMaterial()Renderer
GetFrameIndex() constRenderer
GetFrameNumber() constRenderer
GetGlobalUiScale() constRenderer
GetGroundColor() constRenderer
GetLightBakeProgress() constRenderer
GetLightData() constRenderer
GetLightFadeLimit() constRenderer
GetLightFadeSpeed() constRenderer
GetMaxBounces() constRenderer
GetRaysPerPixel() constRenderer
GetResolutionScale() constRenderer
GetSceneViewport(int32_t screenIdx=-1)Renderer
GetScreenIndex() constRenderer
GetScreenResolution(int32_t screen=-1)Renderer
GetSelectedCheckerSize() constRenderer
GetSelectedColor() constRenderer
GetSkyHorizonColor() constRenderer
GetSkyZenithColor() constRenderer
GetStatsWidget()Renderer
GetViewport(int32_t screenIdx=-1)Renderer
GetViewportHeight(int32_t screenIdx=-1)Renderer
GetViewportWidth(int32_t screenIdx=-1)Renderer
GetViewportX(int32_t screenIdx=-1)Renderer
GetViewportY(int32_t screenIdx=-1)Renderer
Initialize()Renderer
Is2dRenderingEnabled() constRenderer
Is3dRenderingEnabled() constRenderer
IsConsoleEnabled()Renderer
IsFrustumCullingEnabled() constRenderer
IsLightBakeInProgress() constRenderer
IsLightFadeEnabled() constRenderer
IsPathTraceAccumulationEnabled() constRenderer
IsPathTracingEnabled() constRenderer
IsPostProcessPassEnabled(PostProcessPassId passId) constRenderer
IsProxyRenderingEnabled() constRenderer
IsRenderingFirstScreen() constRenderer
IsRenderingLastScreen() constRenderer
IsStatsOverlayEnabled() constRenderer
LoadDefaultFonts()Renderer
LoadDefaultMaterials()Renderer
LoadDefaultMeshes()Renderer
LoadDefaultTextures()Renderer
mBlackTextureRenderer
mConeMeshRenderer
mCubeMeshRenderer
mCylinderMeshRenderer
mDefaultColorAlphaTextureRenderer
mDefaultColorTextureRenderer
mDefaultMaterialRenderer
mDefaultNormalTextureRenderer
mDefaultORMTextureRenderer
mEnvironmentMapRenderer
mPlaneMeshRenderer
mRoboto16Renderer
mRoboto32Renderer
mRobotoMono16Renderer
mRobotoMono8Renderer
mSphere112MeshRenderer
mSphereMeshRenderer
mTorusMeshRenderer
mWhiteTextureRenderer
ProcessHitCheck(World *world, int32_t x, int32_t y, uint32_t *outInstance=nullptr)Renderer
RemoveDebugDrawsForNode(Node *node)Renderer
Render(World *world, int32_t screenIndex)Renderer
SetBoundsDebugMode(BoundsDebugMode mode)Renderer
SetClearColor(const glm::vec4 &color)Renderer
SetColorScale(float colorScale)Renderer
SetDebugMode(DebugMode mode)Renderer
SetEngineState(EngineState *engineState)Renderer
SetGlobalUiScale(float scale)Renderer
SetLightFadeLimit(uint32_t limit)Renderer
SetLightFadeSpeed(float speed)Renderer
SetResolutionScale(float scale)Renderer
SetSelectedCheckerSize(float size)Renderer
SetSelectedColor(const glm::vec4 &color)Renderer
~Renderer()Renderer